Interesting drawing stories about today's dailies! First, the comics:|
Added 4 new A* comics:All right, well, these stories are probably only interesting to me, who does the drawing, but hey, this is what you get when you let the artist write the news!
I've put larger versions of today's first and last dailies in the gallery, accessible by clicking these somewhat smaller versions:
If the first looks familiar to you somehow, you might be remembering it from the storyboard version I posted at the beginning of the chapter; that was the first real version of Selenis' unhelmeted face and head that I drew, and I spent a long time on that storyboard, trying to nail down a look. So today when it came time to do the final art, I figured I'd like to keep that look as closely as possible, so I used the storyboard sketch as a direct guide in starting the lasso-drawn version; I wasn't sure how well lassoing over normal brush drawing would work, but it worked pretty well, I think, and it's got a slightly different look to it that I kind of like. So I'll have to think about how to take advantage of that lasso-guided-by-brush idea more in the future, although the down side is that it can end up taking twice as long to get the final drawing! D:
I also used the storyboard of the second view of Selenis as a guide for the final version of that shot, since I'd sketched up a tricky perspective that was hard to recapture exactly otherwise; I let the lasso run much more wild this time, though, so while it took advantage of the layout strength of the original brush storyboard, the final surface definitely looks all shiny and lassoey. So that worked pretty well too, in a slightly different way. Fascinating, isn't it? :D :p
Finally, when I was drawing today's middle scene, I forgot that in the animation, Vero will have moved to his right in his preceding shot (daily 75), so now instead of facing each other perpendicular to the lighting from the front archway, they're directly in line with it. Well, I drew the lighting coming from the wrong angle before I remembered that, and then had to go and redo it. Here you can see the lighting angle change from the original version (coming from the top) to the redrawn version (coming from the right)--click the pic if it isn't animating for you:
Poor Mick had to lay there playing dead in a pool of his own blood while the lighting was re-rigged to the correct angle--that kind of thing is tough on an actor! Well, that's why they get the big bucks, I guess.
Oh yeah, and that drawing ended up being unusual for A* because I ended up using the gradient across the floor as a secondary layer of shading on the characters, sort of punching out highlights, especially on Selenis who's standing in the darkest part of the gradient. That seemed to work decently, although I wouldn't be able to use that sort of shortcut in a scene where the characters are moving around.
I also fixed a certain cone-headed attempt at Selenis' buzz cut from yesterday (*cough* daily 74 *cough*).