Added 1 new A* page:I've gone and done something unusually silly even for me; namely, I've started a text adventure on Twitter, which I'm running at #cmdprompt. It began innocently enough, like this
and hasn't progressed too far down either path yet, so now's just the time to jump in! Basically, the first (decent) tweet coming in to #cmdprompt ("#cmdprompt" must be included in the tweet) after the last new output from me will be taken as the next command; I retweet it to make it clear which command I'm parsing, then output the new description of the state of the adventure. Simple! I have no idea where the adventure will go--it will pretty much depend upon the invention of the players! So I hope you'll come along and tweet some exciting input for me to parse. :) ~~~~~ One of the early players in the game, @kentcline, sent along an excellent link that you may enjoy: http://thcnet.net/zork/index.php -- it's a "PHP web hack" of the pioneering text adventure Zork, or more specifically, it's earlier incarnation, "Dungeon"--that name had to be changed due to enforcement of copyright by the publishers of "Dungeons & Dragons," which was actually one of the game's inspirations; anyway it was renamed to "Zork"; "zork" was slang at MIT--where the creators, Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling were based (this was in '77-'79)--for an unfinished program. Although perhaps the most well-known text adventure, Zork wasn't the first--that was Will Crowther's Adventure, in 1975. I haven't played Adventure; I *have* played Zork before, but I don't think I ever got very far in it--there were more alluring graphical games by that time, and their shiny pixels easily distracted me from the head-scratching, map-drawing demands of a game like Zork. It seems to have managed to leave an enduring impression on me, though. This web version is pretty neat in that it lets you create a login name, then save and restore your game, so you can pick right back up where you left off from anywhere.
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