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The Matrix Online is now over :(
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TasteeWheat
Joined: Mon Aug 10, 2009 8:58 pm Posts: 2
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| Mon Aug 10, 2009 8:59 pm |
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BC
Joined: Fri Mar 13, 2009 4:18 pm Posts: 2856
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You know, I thought I'd covered the free forum software out there when I was looking into which to use for this site, but MyBB is new to me (I kinda liked your custom black & green job, too). Looks pretty decent. What made you choose it?
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| Mon Aug 10, 2009 9:25 pm |
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TasteeWheat
Joined: Mon Aug 10, 2009 8:58 pm Posts: 2
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It installed easy. It ran on everything I already had installed on my server. IIS+PHP+MySQL (One of the mxo peeps suggested it in their list of forum softwares) I really had planned on building the custom system (C#/ASP.NET/IIS/MSSQL Server) out and adding features as needed, etc. But I think most users wanted something they were already familiar with. The biggest issue was that myBB (PHP really) doesn't really support BIGINTs so I had to renumber everything. Not the end of the world, but still a pain. Plus myBB's PHP is not encoded so you can easily modify and hack away as needed.
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| Mon Aug 10, 2009 10:57 pm |
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BC
Joined: Fri Mar 13, 2009 4:18 pm Posts: 2856
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Oh software convergence; it's getting so that pretty much all forum software looks the same these days. Where's the next big thing in forum technology?! (Better not be Twitter...) phpBB (as I've been using it here) has been pretty good, although updating the thing if you're running modified php seems like more trouble than it should be; it'll show you the diffs but then you have to go do them yourself, grr. Anyway, impressive job getting the MXO boards archived and converted. It's kind of funny seeing them running under competent forum software now. :D EDIT: Oh also Procurator's av and sig sizes are a little smaller than the MXO board maxes, which were 130x130 for avatars, 500x150 for sigs.
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| Mon Aug 10, 2009 11:53 pm |
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Reeverb
Joined: Wed Jun 17, 2009 11:30 am Posts: 6
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BC wrote:
I dunno if in a perfect world it was better to get it out of the way, but for me in my MXO work it seemed like something I had to do, given what I had to work with. Your faction's reinsertion approach was a pretty clever way of handling things. I knew it would conflict with the backstories some people had come up with for themselves, but I felt it was a necessary step, and eh well the Machine lie (if it WAS a lie...dun-dun-dun! Eh nah mostly kidding. :P) was at least convincing I guess.
Cypherites might have been conceived as bad guys--they were certainly cast that way early on, what with "The Masked" and the deception and cloak and dagger stuff and all that--but I always felt that I couldn't really make any of the orgs out to be "bad guys" permanently; everyone wants to live, everyone has their own motivations and goals, but however different they were, it seemed to me that I needed to avoid casting any org as irretrievably good or evil. A lot of Cyph players clearly liked the dance with the dark side, wearing masks, pulling jacks and all that, and Veil appealed to that aspect in certain of her public moods and actions, and was certainly "evil" if you don't accept any of the argument that ends justify the means, but if you do, well, then maybe she had a good reason for killing Shimada, for instance, or thought she did, at least; and Cryptos and his personality alteration was maybe even more hard to follow, but there was always a certain intent of nobility about him, I think.
And then of course the real "bad guys" strictly from watching the movies should have been the Machines--and they were the ones behind the Cyphs after all--but then there was the Truce and they weren't supposed to be bad guys any more, just guys who had a hard time expressing their feelings, maybe. So it was complicated. MXO usually compensated for all that when it needed a bad guy by inventing a villain of the month or so who wasn't in one of the player orgs. That gets pretty old and predictable, of course... If the Oligarch thing had continued, for instance, it would have emerged that there were different factions within that group, and even though most were pretty amoral, they might not have been downright "evil" all the time, etc--but I certainly could have had good and bad people in there, which is a nice option to have, sort of like how Anome's lieutenants varied in their motivations and degrees of downright evilness. I felt like it was necessary to have people who seemed like bad guys now and then to stir things up--and game-mechanically speaking I needed big bad guys that everyone could fight at least once in a while--but for the story the goal was to find ways to keep moving player orgs into different combinations of conflicts and alliances due to their particular outlooks and what was happening around them, rather than resorting to casting side a as evil and side b as good or whatever.
Hm... You know again "ideal world" speaking we'd have been able to generate sort of individual bad/good guys for separate orgs on a regular basis, so instead of having to have say a Danielle Wright everyone beats up on (she, of course, thought she was doing the right thing in her own way, alas), Zion might have had a particular NPC target to foil, Cyphs might have had their own, etc, and there would be all kinds of new bosses and quests or whatnot for each org on a regular basis, and if you had those things you could do separately for the orgs it would have been easier for instance to present the feeling of an ongoing and active man/machine war, etc. All that stuff would'a been doable given the systems we had, but eh, just wasn't the scale of what I could do by myself. The breaking the Truce, for that matter, was a similar issue for me to breaking reinsertion, something that was necessary for progress. Well I need to stop rambling and get some more drawing done. :P
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MXO had undoubtly a lot of potential to immerse its players in to being part of the story, that much was obvious. Thanks for some insight behind the decisions. In another world, it might've been different. Might've been better but it was good fun nevertheless. Actually, an ideal world would crash. >_> Need maor choice! From the viewer's perspective, Zion r bad, Machines r good. But obviously, every organisation had their own view on peace and the utopia of the world. I always felt that made the Cypherites an interesting organisation, they literally fought through hell to earn salvation by dying. I found it one of the more nobler organisations. Anyway, I'm going to stop bothering you :P Got stuff to do and I understand more about the decision. Thanks again :)
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| Tue Aug 11, 2009 7:13 am |
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KevinX
Joined: Sat Jun 13, 2009 3:12 pm Posts: 14
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Behold... the past of.. 12 of February ... Click me
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| Tue Aug 11, 2009 9:17 am |
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reznik
Joined: Tue Aug 04, 2009 8:37 am Posts: 2
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Hmmm very interesting to read your thoughts on the Cypherites, Ben. It was always my thought (as one of the heads of Somnus Fraternitus on Recursion) that the Cypherites were maintaining the Matrix's stability on a certain level. Basically, somewhere along the way we'd realized that people make mistakes. Something that seems like a good idea to you in one state of being, doesn't always wind up being such a good idea.... The way I saw it (and I guess, looking back on it, I was probably kind of on my own with this POV) was that some people realized they weren't ready for the responsibility of being a "awakened"... that not everyone could really handle what came with taking that one little red pill. Because fear breeds poor judgment, these people wound up being the more reckless redpills who ran around accidentally destabilizing the integrity of the simulation, (by revealing it's nature to bystanders through thoughtless acts) putting the lives of all those still hooked up to the Matrix at risk. After observing all of this, the machines, realized that they could further maintain the Matrix by creating a way for these redpills to return to bluepill life. Voilà, the Cypherites are born. ...of course, the reinsertion problem that you faced, was one that I wound up facing a few times when people came to me wanting to be reinserted. For the most part, I would have friends and faction-mates create new characters, who I would introduce as programs created to aid in the reinsertion process.... and yes, it was always awkward when those players who we had RP'd being reinserted decided to come back.... Anyway, there's my two cents that no one asked for.
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| Tue Aug 11, 2009 4:46 pm |
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BC
Joined: Fri Mar 13, 2009 4:18 pm Posts: 2856
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Oh man, I bet! It sounds to me like your Cyph character motivations fit into the Cypherite idea just fine, and were certainly a valid take on some of what was supposed to be going on. And you're close in your interpretation of the Machine point of view, but I think for them the Cypherites were a way to control the rate of redpill awakenings in general (there was some fairly clear cut quote on this somewhere in the early chapters, I think? can't remember now), not necessarily just of the most thoughtless ones.
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| Tue Aug 11, 2009 5:16 pm |
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CableSelect
Joined: Fri May 08, 2009 1:43 pm Posts: 36
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It was so organzied the way that you held these events. From getting all the npcs etc in place. Did you ever have like a script on what to say in Area or some notes for ideas on what to say? I know that you just don't know what others will do yourself so some of it was improvised I would of thought. It makes me think that maybe you sent a /tell to me when I was a lowbie and I didn't see it or was AFK for one of your lowbie events! :(
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| Wed Aug 12, 2009 6:19 am |
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reznik
Joined: Tue Aug 04, 2009 8:37 am Posts: 2
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Hahaha, yeah! My favorite had to be this one time, when a "reinserted" player logged back in the day after we had "reinserted" them. She actually wound up being a pretty cool person, but it was spectacularly funny way to start things off. Now that you mention it, I feel like I do remember reading something like that in a mission... To a certain extent I think I allowed my RP identity to give me a somewhat selective memory of parts of the story.... either that, or my memory just isn't that great.
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| Wed Aug 12, 2009 8:36 am |
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