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Miyazato San Kyoudai Naizou: Sega Golf Club
  PS3SportsJ  
  opened by smbhax at 03:05:16 04/24/07  
  last modified by smbhax at 12:18:57 04/24/26  
  smbhax [sys=PS3; cat=Sports; reg=JPN]
           
Download added: golfporn.mpg (2457604 bytes)
  "I blame the porno putting music and boredom for my extremely lame and crass comment here. Sad."
 
Quick arcade port to fill in the launch lineup, and it didn't result in a great game. The graphics look decidely previous-gen, and not even artistically attractive at that, the ball physics are flat and unimpressive, the control is annoying, and the game lacks any particular reason for being unless you're a huge fan of the Miyazato golfing family, or characters from other Sega franchises playing golf.
 
For instance, there are characters from Sega's "Virtua Fighter" series that you can play, like Jacky and Sara Bryant. Jacky wears a dorky Charlie Brown-style yellow-striped polo shirt, it's kind of funny.
 
Aside from Jacky being an annoying, whiny poster boy, you'd be stupid to pick him because he's a driving wimp when compared to one of the famous Miyazatos. There's no real attempt at balance here, as they're just better. Way better.
 
Apparently you can unlock little accessories and things for your characters as you play. A sort of mysterious scoring system gives you points; you get bonuses for particularly good approach shots and so forth.
 
The weather sucks. Really. For some reason, at least half the time, you're golfing in a typhoon. About half of the remaining time, the green is all wet, and the ball only rolls about half as far as it should. And there's usually pretty stiff wind.
 
Maybe this was all to add some variety to the gameplay, because the courses aren't that interesting (well, not the "Bali" (in Las Vegas for some reason?) course we played, at least--St. Andrews is here, you'd think that would be better anyway), and the odd input method, while irritating, makes it pretty unexciting and simple to get a spot-on swing.
 
Basically, you push the right analog stick to a point on its lower half: right side is low power, left side is full power, straight down is half power, see. This is irritating both because there's no timing or anything involved that would make getting exactly the power you want some kind of skill, and because it's just a pain to maneuver the analog stick precisely enough to get the exact fraction of power you want.
 
Unless you keep forgetting that the right-stick swings rather than rotates the camera, though, it's really hard to miss-hit, so the challenge comes in the form of the aforementioned weather, and possibly kind of squirrelly physics that may make the necessary power level hard to predict from shot to shot.
 
Oh, and the greens are nasty, and the putting interface makes it hard just to see the hole. Smooth. The best was when the camera lodged itself squarely behind a tree when my friend was putting, so he couldn't see a darn thing. Camera control is very rudimentary, and you can't really fly down the course with it; best you can usually do is reverse-view.
 
You can activate different types of specialty shots, like power, approach (extra spin), and so on. Power, at least, which is used most often, has one of the worst looping sound effects to grace a modern video game. It's awful, but you have to listen to it over and over if you're going to try to play at the top of your game.
 
Why you'd really bother past a few holes, though, I'm not sure. It's not absolutely unplayable, it just isn't very appealing.
 
Oh yeah, and the music is always the same, and putting sounds like a porno movie, although not in a titillating way.
 
  smbhax 10:34:56 04/03/26
           
Download added: bryantish.jpg (159270 bytes)
  "Sarah and Jacky Bryant-alikes as starting edit character looks (my pink rectangle)"
 
Hm okay I think the Bryants aren't named or anything like that, but two of the default character edit starter figures look like them.
 
  smbhax 10:35:31 04/03/26
           
That screenshot is from (not my video):
 
 
  smbhax 11:43:46 04/03/26
           
Aka "Miyasato Miyoshi Kyoudai Naizou: Sega Golf Club (宮里三兄弟内蔵 SEGA GOLFCLUB)" https://en.wikipedia.org/wiki/Miyasato_Miyoshi_Kyoudai_Naizou:_Sega_Golf_Club
 
The home page linked there -- https://www.sega.jp/ps3/segagolf/home.html -- is gone, and I can't find the game on the PS3 JP PS Store.
 
Oh, well according to GameFAQs it was only ever a disc game--and even "No online multiplayer."
 
  smbhax 11:47:09 04/03/26
           
Okay now I want this game, maybe it's the golf game for me. ; D
 
  smbhax 12:14:58 04/03/26
           
I had this as "Sega Golfclub Featuring Miyazato Family." Various sources--like that video, vs Wikipedia and GameFAQs--have the family name with s or z.
 
Doesn't appear to be listed at all on MobyGames.
 
Found a cheap, complete, US-located one on eBay from a 19K 100% seller. Fingers crossed. ; )
 
  smbhax 13:26:55 04/03/26
           
There are three Miyazatos, all siblings and actual Japanese professional golfers: one was world number one ranking female golfer three times in 2010, one (male) won one pro tournament, and one (male) was the first "modern-era" golfer to get two holes-in-one in a single PGA tournament. Oh and apparently their dad was a pro golfer also, although unlike the kids he doesn't have a Wikipedia page.
 
Sega seems to have made a load of licensed golf games for the Genesis, but nothing on Saturn or Dreamcast, and I think only this PS3 2006 launch title one since then. Their only other 3D one I can find was the "Dynamic Golf" 2001 Naomi arcade game, sometimes called "Virtua Golf"; supposedly was slated to come to the Dreamcast but then didn't for some reason--I suppose probably because the DC itself was discontinued in 2001. Sega Retro has a "Virtua Golf" logo and Dynamic Golf never came to US arcades so maybe Virtua was gonna be the US Dreamcast name or something.
 
Oops no Nettou or Netto Golf for Dreamcast apparently was developed by Sega, not Data East as a Dreamcast Junkyard video said. Oh Sega Retro says Data East too. But the game's title screen shows only Fujiko Studio--a manga creation studio--and Sega Enterprises.
 
  smbhax 13:53:22 04/03/26
           
Nettou Golf (it's the o with the bar over it, so ou without fancy characters) seems pretty mediocre in terms of gameplay. Heck, putting at least on the first course is completely flat, there's no sign that slope is even a mechanic the game has.
 
  smbhax 14:19:56 04/03/26 [title updated]
           
Huh Wikipedia's "Miyasato Miyoshi Kyoudai Naizou: Sega Golf Club (宮里三兄弟内蔵 SEGA GOLFCLUB)" is confusing because the Japanese characters romanize/sound in Google Translate as "Miyazato sankyōdai naizō," which is how GameFAQs has it (and they link to the Wikipedia article...), ie "Miyazato San Kyoudai Naizou: Sega Golf Club." So dunno where Wikipedia's "Miyoshi" comes from. "San" in Japanese means "three" and the Japanese characters google translate as "Featuring the Three Miyazato Brothers" although I suppose it should really be "siblings" in this case which is given as an alternate translation if you drill down. (Is Japanese that obscure or male-favoring on sibling gender?)
 
Google AI 'p' says "Miyoshi" 三好 is a Japanese gender neutral name meaning "three good" or "three joys." But what you have in the title here is "三兄" which is "third brother" (no drill down to siblings, hm).
 
A Game Watch article https://game-watch-impress-co-jp.translate.goog/docs/20061113/golf.htm?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp says it's based on Sega Golf Club, which AH see I missed this one--was a 2004 "Sega Chihiro Satellite Terminal" arcade game:
 
'This game is based on the arcade golf game "Sega Golf Club," and is characterized by its high fidelity in recreating real golf courses both domestically and internationally, and its intuitive controls where you simply "tilt and release the analog stick" to hit a shot. In this introduction, we would like to focus on the new elements of the consumer version, the "Miyazato Brothers," and the changes and additions to the "controls" and "versus play."'
 
Characters
 
'What surprised me when I chose the Miyazato brothers as characters was their outstandingly high ability scores. There are three types of character ability gauges: "POWER (the power to hit the ball further)", "CONTROL (the movement of the timing line becomes slower)", and "SPIN (the ease of applying spin by changing the point of impact)". The Miyazato brothers have a gauge score of 3 or higher in all ability scores (the maximum value is 4). This is a high level of performance, one gauge higher than the other characters.'
 
'It's truly exhilarating to blast the ball with the Miyazato brothers, who have no weaknesses, making them the ultimate characters, perfect even for golf game beginners.'
 
Controls
 
'In the arcade version, shots were taken by pulling and releasing a golf club-shaped lever called the "Club Switch." In the PS3 version, which is exclusive to the wireless controller (SIXAXIS), the Club Switch action is replaced with an intuitive operation of tilting and releasing the right stick.'
 
'If you absolutely want to hit with the Club Switch, try switching the shot type in the options from "Right Stick" to "Club Switch". You will still be using the right stick to operate the club, but a "Club Switch" shaped meter will be displayed on the screen. You will get the feeling that you are operating with the "Club Switch".'
 
'The default controller type is "Shortcut," with the right stick used to determine shot power, take a shot, and pause the shot (R3 button), the directional keys to switch direction and confirm, the X button to switch hit points, fast-forward/cancel replays and shot scenes, the O button to select and confirm special shots, the □ button to switch clubs, the △ button for caddy hints, L1/R1 to switch distance, and the L2/R2 buttons for free camera, guidelines/viewpoint switching.'
 
'STEP 1. Adjust the power... Tilt the right stick upwards and rotate it clockwise to change the power gauge at the bottom of the screen. Refer to the number below the gauge that shows the distance to match the power gauge and the distance of your shot.'
 
'STEP 2. Determine the power... Once the power gauge reaches your desired distance, hold the right stick in that position. When the power gauge changes color from orange to yellow, it indicates that the distance has been set.'
 
'STEP 3. Hitting the ball... After setting the distance, adjust the impact gauge above the power gauge. The yellow timing line will move from side to side, so when it reaches the center of the impact gauge, release your finger from the right stick to make impact. The closer the timing line is to the center, the more accurate the shot will be.'
 
'Additionally, by consuming energy, you can hit "special shots" that add extra effects to your regular shots. There are five types: "High Power (increases distance compared to regular shots)", "High Spin (applies intense spin)", "Super Impact (widens the impact area, making it easier to hit shots as intended)", "Super Approach (intense spin is applied after landing on the green, directing the ball towards the pin)", and "Putting Line (a putting prediction line is displayed on the green)". It's a shame that no new "special shots" have been added since the arcade version, but it can be said that the "special shots" available are still as user-friendly as ever.'
 
Putt-Putt
 
'While it might sound unremarkable to describe it as a mode focused solely on putting, "Putt-Putt Golf" is an unusual mode that requires advanced calculations similar to those in billiards. "Putt-Putt Golf" is a single-player mode where you play a nine-hole course dedicated to putting. In this mode, where the objective is to "sink the ball in one shot," artificial structures such as "pitfalls" and "walls" are placed on the course. As a special rule for "Putt-Putt Golf," club switching, shot point switching, and the use of special shots are not permitted.'
 
'Items are scattered across the course, and hitting them with the ball activates their effects. Ring items grant bonus points (400 gold, 200 silver, 100 bronze). Present boxes trigger one of three types of bonuses. There are three types of bonuses: "RETRY," which increases the number of retries per hole from the usual 3 to 1; "PUTTING LINE," which displays the putting line for 5 seconds before the next shot; and "BOUNS x 1.5."'
 
'Personally, I'm pleased that the very memorable sound effects from the arcade version of "Sega Golf Club," such as the jingle at the start of each hole and the sound of the shots, have been directly ported. It's a little disappointing that there are no network elements such as network-distributed events, matches against other players using their data, or online rankings, but the luxurious experience of playing on world-renowned courses with top pro characters, combined with the premium feel of the PS3, creates a truly enjoyable experience.'
 
'Sega is the official licensee of Taiheiyo Club for SEGA GOLFCLUB products. (C)2006 St Andrews Links Limited. Sega is an official licensee of St Andrews Links. All purchases of SEGA GOLF CLUB contribute to the preservation and maintenance of the historic golf courses at St Andrews Links, including The Old Course. Sega is the official licensee of Phoenix Country Club for SEGA GOLFCLUB products. Sega is the official licensee of Bali Hai Golf Club for SEGA GOLFCLUB products.'
 
(They didn't note anything about a resemblance of VF characters.)
 
  smbhax 14:24:27 04/03/26
           
The Miyazato sibs are features on the cover art. 720p game.
 
  smbhax 14:40:23 04/03/26
           
Chihiro was the Sega arcade system based on Xbox (the first one) hardware. The "Satellite Terminal" thing was linking multiple terminals in, whatever a terminal was exactly--just sets of controls, or separate CPUs? Hm well a Sega Retro image shows three terminals with their own controls and screens linked side-by-side.
 
Chihiro games included Virtua Cop 3, Crazy Taxi 3, House of the Dead III, OutRun 2, two Wangan Midnight games, Ghost Squad. The Satellite Terminal games are all much more obscure sounding--mostly three mahjong game sequels, Sega Golf Club and a 2006 updated "Next Tours" version, and four "Quest of D" "card-based action game" versions (ie action RPG like Phantasy Star Online but with actual collectible physical cards as loot).
 
  smbhax 15:24:30 04/03/26
           
My old video footage of being very immature with friends in this game at one of their places in 2007:
 
 
  smbhax 15:25:49 04/03/26
           
Wait maybe that was at my place, looks like my projector.
 
  smbhax 16:12:56 04/03/26
           
Sega Golf Club (arcade) was AM2: https://segaretro.org/Sega_Golf_Club
 
But then they say the PS3 one was by Sega's "Global Entertainment R&D Dept. 2" ("GE2") https://segaretro.org/Global_Entertainment_R%26D_Dept._2 : "one of 7 departments under the Global Entertainment R&D Div.[1]. The division continued as CS2 in May 2008.It was created by Sega WOW staff, and mainly focused on the home or handheld market, its previous arcade endeavours taken over by Sega AM1. It continued as Sega CS3 after a restructure."
 
They're also credited with Valkyria Chronicles (PS3 2008), their last game as GE2.
 
Sega WOW was kind of a bunch of junky sounding stuff. Sega CS3 "focused more on localizing and producing content made by other developers, including Imageepoch, Platinum Games and M2." Though they're credited with developing Dengeki Bunko Fighting Climax (PS3 2014), among loads of other platforms; in fact half their credits are their own: https://segaretro.org/Sega_CS3_(2008-2015) .
 
"CS3 continued mostly as is when Sega Games was founded in 2015, but was slightly rebranded as CS Studio 3" and did some more stuff like a Bunko follow-up, but seems to have disbanded around 2017, with people incorporated into "CS2." I can't find a clear "CS2" page from that date on Sega Retro though.
 
~~~
 
For the "version 2006 Next Tours" arcade update, Sega mentioned https://web.archive.org/web/20080211115540/http://sega.jp/arcade/golf2006/ that (google translate) "Whether you find real-world golf too daunting to attempt, or you are an active golfer yourself, *SEGA GOLFCLUB* offers a chance to relax, unwind, and enjoy a leisurely round—even with just one hand."
 
Article also mentions Bali Hai Golf Club (in Las Vegas) was officially licensed in the 2006 arcade update for the first time; it's also mentioned in the Game Watch review/preview? of the PS3 game so I guess the PS3 version is actually based on the Next Tours arcade version rather than the original 2004 one.
 
  smbhax 16:17:54 04/03/26
           
https://web.archive.org/web/20080629010355/http://www.jp.playstation.com:80/software/title/bljm60007.html
 
Google translate:
 
~~~
 
The Miyazato siblings—Seishi, Yusaku, and Ai—who are driving Japan's current golf boom, make their debut on the PLAYSTATION®3! Thanks to swings recreated with realistic CG graphics, you can now make the Miyazato siblings' expert techniques your very own.
Thanks to swings recreated with realistic CG graphics, you can now make the Miyazato siblings' expert techniques your very own.
 
Master the techniques of the Miyazato brothers with realistic CG-recreated swings!

Players can choose to play as any of the Miyazato siblings. Furthermore, you can customize your chosen character to your heart's content by equipping various items earned during gameplay. Immerse yourself in the experience and fully enjoy the Miyazato siblings' swings, faithfully recreated through stunningly realistic CG!
 
Challenge the Golf Courses of Your Dreams! The game faithfully recreates courses that golfers worldwide aspire to play—both at home and abroad. These include St Andrews' "Old Course" in the UK (the hallowed ground of golf), the upscale "Bali Hai Golf Club" in the US, the prestigious "Phoenix Country Club" in tropical Miyazaki, and the "Taiheiyo Club Gotemba Course"—a venue highly acclaimed by top professional players. Of course, you also have the option to play rounds on original courses created specifically for the game.
 
Four Modes to Choose From: The game features four distinct modes. "Round" mode allows you to enjoy a standard game of golf, playing through 18 holes to compete for the best score. "Challenge Mission" mode presents you with 135 unique tasks across various courses—ranging from "Sink it in the pond!" to "Hit the tree!"—where you must strategically choose your route to complete nine distinct types of challenges. "Putter Golf" mode takes you through unique and tricky courses designed exclusively for putting, featuring obstacles such as steep slopes and tiered greens. Finally, "3-Hole Match" mode offers a quick-paced competition limited to just three holes, where the winner is determined on a hole-by-hole basis. With this rich variety of modes, you are guaranteed a diverse and entertaining gameplay experience.
 
~~~
 
  smbhax 16:56:35 04/03/26
           
Oh it was four linked arcade terminals in the Sega Retro image, not three.
 
  smbhax 20:47:36 04/06/26
           
As with GT5XL, got "corrupt" message trying to run Managunz-copied dump of the game in RPCS3--no 10 GB file this time, full game was just over 1 GB, but almost 5000 files, and copying them via Managunz took 3 hours.
 
So, as with GT5XL, made an ISO of it in MultiMan--took 3 minutes. This time I copied it to USB (FAT32 'p', prob didn't matter anyway since didn't have 4 GB file) with MultiMan itself. Then like w/ GT, extracted with PowerISO and voila, working dump. : )
 
  smbhax 03:22:32 04/07/26
           
Drat, there seems to be a bug.
 
The game saves its savedata to an unusual folder--just called "SYSTEM" in the usual savedata folder where other games save their data in folders with their serial number in the title. So, saving to generic "SYSTEM" is weird, maybe especially because this is also the name of a folder under "ICONS" in the game's resource tree, which also stores the game's icon in it, just like the savedata folder. HM.
 
Anyway on my actual PS3, the game is fine. But in RPCS3, it soft hangs when you choose to create system data at the initial prompt screen; run it again and it goes directly to a screen saying it's loading save data, and soft hangs there.
 
If you choose to skip creating system data, you can play the game normally--which is to day, you can play, but you can't save, which is what the prompt screen says will happen if you don't create system data.
 
I could swear that the first time I ran it in RPCS3, I was able to create system data and play just fine. After that session, I was poking around to make sure my GPU settings were where I wanted them, and RPCS3 prompted me to let it clear out old and obsolete settings in my settings file--I accepted. I don't know if that had anything to do with it, but since then, I haven't been able to create system settings (or load them on a subsequent run) without soft hanging the game.
 
Tried swapping in all the old config files I had laying around to no avail, also tried rolling back to old versions of RPCS3 and accepting their settings, again to no avail. The wiki forum thread https://forums.rpcs3.net/showthread.php?tid=179874 suggests there was a build in 2019 that could run the game, but I couldn't get builds of that era to run the game at all.
 
Possibly there's some now-obsolete setting that somehow got the game's weird saving to work in RPCS3, but I have no idea what that setting might have been, drat.
 
I've reported the issue https://github.com/rpcs3/rpcs3/issues/18528 but since the last post in that forum thread, from 2024, said the game wasn't working anymore in RPCS3 at that point, I'm not sure if it's already in a known limbo state or something; it has a 74% Playable rating on the compatibility page https://rpcs3.net/compatibility?g=BLJM60007 which seems to merit a yellow (Ingame) rating--meaning you can get in game but with bugs--below green (Playable)--even though 74% rated it Playable (?). Maybe at least some of them have that mystical old obsolete setting...? ; ) No special settings are noted on its wiki page: https://wiki.rpcs3.net/index.php?curid=1910
 
Anyway, I can play the game without saving, so I guess for now it'll just be even more casual than it was even designed for already. Maybe just as well? Who knows.
 
  smbhax 16:07:18 04/07/26
           
Oh! So re-reading the google translate app translation of that create system data prompt, the game's "system data" is only used to store option settings and during multiplayer matches; so if you're okay with default option settings (there aren't that many; you can switch to a couple what look like less useful control schemes (I was hoping one could switch the swing control to the left stick, but there's no option for that), turn on a big silly extra swing graphic meant to look like a graphical representation of the arcade swing lever in action, and change multiplayer controller number per player 1-4) and not saving in multiplayer (offline/hot-seat multiplayer, that is; there's no online play) matches, then you have no use for "system data"--too bad you can't turn off the creation prompt every time the game launches. ; )
 
So! I'm not missing out on anything with this current system data hang bug, whew. ^ _^
 
I found out about this by re-reading that above-linked Game Watch "First Impressions" article; they described the game's player data--which, unlike the game's "system data" and its generically titled "SYSTEM" savedata folder, saves in a savedata folder with the game's serial number in the title, as is usual for PS3 games--and loads fine in RPCS3):
 
"Player data is separate from system data and stores character data (such as battle records), acquired items, and saves save data from single-player modes. Unlike system data, you can create and save as many player data sets as you need, as long as there is free space on the PS3's HDD. The small size of each player data set (66-74KB) is also a welcome feature."
 
So yeah you can choose from the eight fantasy characters or I think also the three super-charged Miyazato siblings and customize their clothes and hair and stuff; the match pause screen character customization has slots for additional items so I suppose you unlock/"buy" more clothes and stuff at some point.
 
RE the game's "system data," on an actual PS3 it's stored along with an encryption scheme file ("PARAM.PFD"); RPCS3 doesn't "use/generate" those (https://www.reddit.com/r/rpcs3/comments/73t6x5/comment/dntfb2g/); I wonder if that's related to the "system data" creation/loading hang here.
 
  smbhax 17:05:05 04/07/26
           
I installed Apollo Save Tool in RPCS3 to see if it could "fix" the generated "system data," or alter the game's "system data" imported from the PS3 to work in RPCS3. Couldn't get it to do any of that.
 
Apollo Save Tool's author Bucanero ("Buc" in the app) says https://www.reddit.com/r/ps3homebrew/comments/1eox3br/comment/lhqrcle/ "I hate to repeat myself, but RPCS3 doesn't comply with the original PS3 save format, data files are not properly encrypted and have other differences like PARAM.SFO ...
 
why they haven't implemented proper PS3 save support at this point is beyond my logic... it's an emulation RPCS3 problem, and I'll never waste time supporting such out-of-standard formats. I built Apollo for real PS3 hardware, and emulators should stick to the original hardware if they want to be 100% accurate."
 
  smbhax 20:33:33 04/07/26
           
Oh, I guess game compatibility is changed by forum posts that show it qualifies for a different category. I've registered on the forum and posted an update in the thread--to contradict the last post, from 2024, saying it doesn't work anymore, and to mention that you have to pick the right-hand option at the initial prompt, to avoid the "system data" hang.
 
  smbhax 11:52:00 04/08/26
           
https://www.mobygames.com/group/12405/launch-title-playstation-3-japan/
 
says
 
"One such game is currently missing from the MobyGames database: Miyazato San Kyōdai Naizō: Sega Golfclub"
 
so I guess I'm gonna have to try to do that for them.
 
  smbhax 12:36:43 04/08/26
           
Sega Golf Club presentation I put together with some trailer videos I found--there isn't a whole lot of Sega Golf Club footage on YouTube, these are a couple of the more informative and higher-res ones: https://smbhax.tumblr.com/post/813342996092305408/sega-golf-club-2004-subtitled-network
 

 
Sega Golf Club (2004) (subtitled "Network ProTour") and Sega Golf Club Ver. 2006 Next Tours (2006) Sega AM2 arcade golf games targeted a casual market in Japan, featuring one-handed "club switch" swing-lever control, touch-screen avatar customization, and a mix of fantasy and real-world golf courses. Running on the original Xbox-based Sega Chihiro Satellite Terminal arcade hardware, beyond standard single-player arcade play, players could compete against "player data from rivals throughout Japan," or in local multiplayer with up to four connected cabinets:
 
https://segaretro.org/images/e/e3/SegaGolfClub_Arcade_Cabinet_Group.png
-- https://segaretro.org/Sega_Golf_Club
 
Sega brought the games home for the Japanese PS3 console launch as Miyazato San Kyoudai Naizou: Sega Golf Club--or, as their English-language Tokyo Game Show 2006 trailer put it, "Sega Golf Club Featuring Miyazato Family," an offline, disc-only version replacing the arcade's internet-based rival player data and network-distributed events with high-powered playable avatars of three real-world Japanese pro-golfing siblings:
 

 
~ ~ ~
 
The arcade control was apparently entirely via touch-screen and that small "club switch" swing lever: https://www.ign.com/articles/2004/09/03/sega-golf-club-trailer says
 
"Sega Golf Club: Network Pro Tour makes full use of a budding technology in Sega arcade titles, a touch panel screen. Players touch the screen to make adjustments to their shots, selecting club and direction. All controls are on the screen, except for a lever controller which players must physically swing when taking a shot."
 
You can see "Network ProTour" in the arcade video title screen as very small and plain text; most sources omit it from the official title--which is also sometimes rendered "Sega Golfclub" due to the half-width kerning between "Golf" and "Club."
 
  smbhax 12:40:05 04/08/26
           
Well, Sega themselves rendered it as "SEGA GOLFCLUB" in that archived Next Tours website article--where they also mention a further use of the arcade IC card (mentioned in the IGN trailer article as being used for saving avatar customization)
 
"By using a dedicated IC card, players can save their progress; this allows them to pause a round mid-course and resume exactly where they left off during their next visit."
 
  smbhax 12:56:39 04/08/26
           
Based on that Jamma 2004 trailer, it sure looks like the arcade touch-screen UI was adapted pretty much straight into the PS3 version, which I suppose explains how the golfing and customization GUIs ended up being so easy to understand, even for a non-Japanese-speaker such as myself. Well, that and that they feature PS-standard button labels, and that menu titles are in English.
 
  smbhax 14:09:27 04/08/26
           
My initial impressions seem to have overlooked the back-and-forth accuracy meter that appears after you position the right analog stick to choose your swing power: you have to release the stick at the right time to get an accurate shot. Or did we have it in some super-easy mode that omitted the accuracy meter? Or maybe I was just thinking of putting, which doesn't have that meter.
 
I suppose it also didn't help that we were playing it on my rather dim, gigantic and ancient 640x480 projector--not quite as low-res as my old digital camera footage in that compilation video makes it look, but not the widescreen 720p the game could generate--and that the weather that came up was an incredibly driving rainstorm.
 
I *was* more accurate than I knew in saying the graphics looked previous-gen, in that the game was adapted from the original Xbox-based Chihiro arcade games, and I suppose maybe in those viewing conditions it didn't look as "next gen" as 2007 me would have been thirsting for. The PS3 launched 11/17/2006 in US--the 11th in Japan--so this was 5 months in to the console; in the PS3 entry--see entry 1482--I note my PS3 account profile records list my first PS Store downloads being on 2/11/2007; my first game impressions here are dated 4/24/2007, so at the point I first played this game I was probably 2.5 months into owning my PS3s.
 
This reminds me, that Impress Game Watch article title says "First Impressions"; my memories of following Game Watch articles back in the import days seem like they're mostly of "first impressions" articles, a rather clever--and pleasant to read, if perhaps easily manipulated ; )--format. Visiting https://game.watch.impress.co.jp/ today, the top line is another "impressions" article, so maybe my memories in this case are correct. ^ _^ Maybe it's nostalgia but I'm glad they're still going; I suppose if I wanted to be cynical about it I could say still shaping "impressions" for profit. ; D
 
OH! Well it's right in their name, isn't it. Haha I never put that together before; always thought "Impress" was just like a fancy brand name or something.
 
(Googling "what do the japanese think of impress game watch" doesn't come up with any actual relevant-sounding links; perhaps rather (further) suspiciously, the "Google AI" summary is VERY firm about it being a "premier, highly respected" site and "a cornerstone of Japanese gaming journalism" while citing no clear sources for this unusually strong conclusion. 'p' I mean I'd link to think that but there's no overlooking that they are totally about spin.
 
I suppose mainstream "gaming journalism" i$ anyway, and you could say at least Game Watch does it well.
 
Like, that top-line impressions article was for Forza Horizon 6, and https://game.watch.impress.co.jp/docs/preview/2099788.html sums up with "This concludes my impressions of Forza Horizon 6. Although I wasn't able to experience all the content this time, I was able to fully enjoy the fun of racing freely in Japan, and I was so engrossed in driving that I lost track of time. As this is the first time the Horizon Festival is being held in Japan, I'm already incredibly excited." That is complete marketing dream material. But hey apparently it's kept them going and yes it's still entertaining to read. ; D I'm such a tool.)
 
  smbhax 02:17:15 04/09/26
           
In the start screens for the game itself there are two spots printing "SEGA GOLFCLUB" in plain all-caps text so uh I guess that's their official rendering of that part of the title, maybe I'll change the title here to match that...some time...
 
  smbhax 11:35:04 04/09/26
           
Currently I'm sticking with GameFAQs' "Miyazato San Kyoudai Naizou: Sega Golf Club."
 
Contemporary Western game press mostly seems to have used "Sega Golf Club," at least for short--and pretty much only that way (ie no removing space between Golf and Club) for especially the first arcade game.
 
Mobygames seems to want "Miyazato San Kyōdai Naizō: Sega Golfclub."
 
PS3 XMB and RPCS3 Game List have "宮里三兄弟内蔵 SEGA GOLFCLUB."
 
RPCS3 wiki/forum uses "Miyazato Sankyoudai Naizou Sega Golf Club."
 
Overall I'm inclined to go with
 
Miyazato San Kyoudai Naizou: Sega Golf Club
 
aka
 
宮里三兄弟内蔵 SEGA GOLFCLUB
 
aka
 
Sega Golf Club Featuring Miyazato Family
 
  smbhax 14:49:51 04/09/26
           
Note to self: if the accuracy hit flash ultimately keeps me from chilling with this game, there's Mario Open Golf (Famicom)--a harder version of NES Open Tournament Golf (NES) with more (9 vs 5) courses. It's the first Mario Golf game so there's the Mario thing about it, and the input for especially close approach shots is brutal--lots of viciously shanked shots 8oo--but it's non-flashy, fun (aside from infuriating difficulty?), and straightforward.
 
Miyazato is way smoother though.
 
Also looked at Genesis golf games; "Chi Chi's" looks okay-ish but a bit overly complicated in the UI both clicking-wise and visually, and when putting it's hard to tell the lie of the green.
 
  smbhax 16:50:02 04/09/26
           
Oops no wait it's 6 vs 3 courses (per tcrf).
 
  smbhax 23:08:40 04/09/26
           

 
Was going to be a play session but became a bug-finding and troubleshooting session--in the RPCS3 in Windows, with ReShade's LumaSharpen until I turned that off during troubleshooting.
 
1:19 - the "system data" hang
15:21 - "system data" hang workaround
59:39 - non-pause-screen hangs--only in one match???
1:55:00 - failing to fix model lighting irregularities
 
It's pretty playable now, but still a bit buggy in the emulator currently. ; ) Hopefully our wonderful RPCS3 wizards will work out these kinks eventually! ^ _^ I've reported the "system data" hang to them; gotta report the character model lighting issue next. I haven't seen the non-pause-screen hang again, so uh well let's hope it was somehow a magically transitory one-time RPCS3 hiccup. ; D
 
Correction: AM2's "Virtua Fighter 5" series wasn't Chihiro; VF5s ran on Sega's "Lindbergh" arcade hardware, basically a Pentium 4 / GeForce PC. Lindbergh came after Sega Golf Club's original-Xbox-based Chihiro hardware (https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards), and was in effect the next hardware generation, roughly comparable to PS3/360. (https://segaretro.org/Sega_Lindbergh#Hardware says Sega was originally gonna go with Xbox 360 hardware for their arcade base, but realized straight PC was cheaper.)
 
The little flash on the accuracy meter when hitting an accurate shot might torture my occasional photosensitivity enough to keep me from using this as my casual game hang--we'll see. I think if I don't play while super sleep-deprived and don't stare obsessively at the accuracy meter it'll probably be all right; ie, if I'm properly chilled out like the audience Sega was going for. ; )
 
  smbhax 21:41:58 04/10/26
           
That 2001 Virtua Golf / Dynamic Golf was a trackball-controlled golf game on the Naomi hardware, by Sega's WOW Entertainment. Amusingly cheesy EU arcade flyer: https://flyers.arcade-museum.com/videogames/show/4242
 
  smbhax 21:16:45 04/12/26
           

 
Trying to add the game to MobyGames. 'p'
 
0:00 - scans
29:18 - writing game description
1:06:06 - developer?
1:54:18 - can't correct DVD region number 'p'
2:07:10 - PS3 Japan launch title group
 
Trying to figure out what to set for developer when they didn't have the exact title I wanted (Global Entertainment R&D Dept. 2, per https://segaretro.org/Miyazato_San_Kyoudai_Naizou:_Sega_Golfclub) was a pain, but I GUESS we can count it as Sega WOW Inc. since that's what GE2 split from ( https://en.wikipedia.org/wiki/Sega_development_studios ). 'p'
 
Not sure the whole thing is gonna work out now since it's stuck with that empty group in there that I didn't have a UI for editing or removing once I realized I'd assigned it the wrong DVD region code--should'a looked at the back of the darn game case first instead of guessing. ;_;
 
(That game I'd found with a wrong cover art group data before was https://www.mobygames.com/game/3779/street-fighter-iii-double-impact/covers/group-4983/ which has "PAL" for a Japan region release, should be NTSC. I couldn't find a way to make an edit to submit the change myself so I had to settle for reporting an error; that was a couple weeks ago and it's still in the queue but "estimated wait time: 2 months to 8 months" so ya know. So maybe I'm not the only user who couldn't figure out how to fix a data error entered for a cover art group. Hopefully SOMEONE can fix them...)
 
They'll probably find some other things to make me fix anyway. Hopefully my short description of the game will be okay at least; I can't bring myself to write long generic descriptions like the ones they hold up as models, urgh.
 
  smbhax 10:28:42 04/13/26
           
My PS3 Japan Launch Title page ( https://www.mobygames.com/group/12405/launch-title-playstation-3-japan/ ) edit removing the note about Sega Golf Club having no MobyGames entry was rejected--apparently it will be taken care of if my submission of the game entry itself is accepted; not clear if that update to the group description will be automatic or done manually by an admin.
 
They also said parenthetically that "we have switched from html to markdown"--my edit would have chopped out the HTML-italics note entirely, and it's still HTML currently, so I'm not sure why they told me that.
 
  smbhax 10:59:41 04/13/26
           
I posted a "message" on the MobyGames forum suggesting that cover art groups be made editable:
 
https://www.mobygames.com/forum/10/thread/276409/cover-art-group-suggestion-allow-standard-users-to-edit-cover-ar/
 
I found messages on their forums whose content seems to imply that cover art groups can be edited, but only by users of "approver" rank or above:
 
- https://www.mobygames.com/forum/4/thread/246287/cover-art-group-title-correction/
- https://www.mobygames.com/forum/2/thread/232916/problems-uploading-covers/#post-233318
- https://www.mobygames.com/forum/2/thread/262466/how-to-changing-countries-for-a-cover-submission/#post-262583
- https://www.mobygames.com/forum/10/thread/267950/make-cover-groups-editable/
 
  smbhax 20:07:23 04/16/26
           
I was reminded that I'd played and written here about this game almost 20 years ago when, after reading Sykel's "What if golf, but weird?!" thread https://selectbutton.net/t/what-if-golf-but-weird/16859 , I wanted to have something to contribute so I came here and did a search for "golf." ; D
 
  smbhax 00:38:05 04/18/26
           

 
6:49 - beginner course go!
16:20 - Driving Range CHALLENGE! & translation attempts
25:25 - CPU name translation attempts 'p'
37:38 - play resumes! 'ppp'
50:58 - wrap!
 
Oh the small tsu (ッ) is a glottal stop--doubles the following consonant. Forgot about that.
 
I forgot I didn't have the capture showing my mouse pointer, dargh. I'll have that next time so you can see me flailing all over the katana chart.
 
While that chart was one of the clearest I could find I had some trouble navigating it here, and I don't think I need the combination stuff at the bottom and lower right; I've now got a simpler, better organized and I think easier to read one I'll try instead.
 
  smbhax 23:39:40 04/19/26
           
To be a little clearer, the 2nd arcade game by Sega AM2 was titled "Sega Golf Club Ver. 2006 Next Tours" (per Sega Retro); seems likely that it's that one that was the basis for this, more so than the first one, Sega Golf Club"--Miyazato has the stages added in Next Tours, for instance.
 
In previous lives, Sega WOW's lineage goes back to Sega AM1--who made Virtua Fighter Remix (see entry 2043), a graphical upgrade of AM2's Virtua Fighter. So, another AM2 by AM1 conversion I've gotten involved with lately. ; )
 
  smbhax 12:18:57 04/24/26
           
Re: the "System Data" hang, if the files saved by the game into that SYSTEM folder are removed, the game won't hang on restart, and will again ask the user if they want to create System Data.
    
 
references:
· Virtua Fighter Remix (SAT)

 
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