| smbhax [sys=DC; cat=Fighting; reg=JPN] |
| | | Japanese version of Dreamcast 3rd Strike (see entry 1319 for the North American version). 3rd Strike will run in 240p if you aren't running in VGA, and you hold Start and R1 during boot-up. Somewhat oddly, the screen ratio in this mode is 5:4 rather than 4:3--ie, slightly too narrow. It is also fairly pixelated, but not slightly blurred like Double Impact (entry 1356). |
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| | | The video mode setting saves with the game's options, so if you keep your save file you only have to hold Start + R1 during one boot up--play sessions after that will set the game back to 240p when they auto-load your save file during start up. To disable 240p mode, hold Start + X during boot. (Start + Y will put the game in a 240p mode that uses the blur that 480i mode uses, I think--anyway it's really blurry and low-res. : P) On my set-up I measured an input lag of about 5 frames in all video modes, including VGA. This compares with 6 for 2nd Impact in "W Impact" on DC; other 3rd Strike games are: 2 frames on PS3, 3 frames on PS4, and 4 frames on PS2. (The PS2 version is the only other one with VS CPU mode, though--and it's really blurry and interlaced. : P) |
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| | | The DC version has a VS CPU mode (well, you set either P1 or P2 from HUMAN to CPU in the Options menu), which is huge for me because as in most Street Fighter games, I for some reason find 3rd's regular arcade mode kind of depressing. The VS CPU is great, though! : D The game also has an (unlockable) Extra Options menu, and a System Direction menu--between these three option menus you can tweak just about every facet of the game, from the length of rounds, to turning off super moves (I like this; 3rd's supers don't do full-screen flashes--KOFs do : P--unless you end the round with one, so they aren't too killer on the eyes to watch, but still flashier than I would like; also, they kind of dominate gameplay too much : P), to turning off different parts of the UI, to oh well just pages and pages of options, it's pretty nuts. (Can't turn off the Bonus Rounds in arcade mode in Extra Options here, though, as you can in the PS2 version that was developed from this one (and the PS3 "Online Edition" was developed from that one...but they removed VS CPU! : P)) Basically you can tweak the game to just about anything you like, it's great. Beating the arcade mode with a character unlocks an extra set of colors for that character (hold Start while selecting them, basically). : ) Oh and they made new remixes of the stage music for the DC version--the remixes alternate with the regular mixes starting in round 3 of a match. You can see a lot of this stuff in action in this video:
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| | | ~ Frames of light punch input lag on my set-up: Street Fighter III: 3rd Strike Dreamcast: 4 Flycast: 1 MAME: 2 |
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| | | In Flycast. Bright green hair, pink clothes Hugo is Start + HP (w/ 2nd Impact colors unlocked by beating his Arcade mode--I just downloaded a JP DC save from GameFAQs : ). Think I could also enjoy this mode (VERSUS (CPU)) vs Q, Chun, Alex, Urien. |
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| | | Alex is scary. = o Fireballs were working pretty well at long range of course, and HK as a general foil--and great vs his jump-ins. He only really got me in his slash-turnaround combo thing once, I think, but yeesh that's rough. ; ) I'm really good a picking blah Ryu color! = PP |
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| | | CPU Urien is pretty bad, even on the highest difficulty. Lets you jump in all day and you can just whack at his legs, too. And he seems pretty ineffective with supers (I let him use his other supers before recording, when I was trying to find the reflecty wall one (III), and he didn't do much with those, either). So he's kinda out as a sparring partner. : PP |
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| | | Note to self: This came in a white DC jewel case but I cannibalized that for selling Fire Pro Wrestling D, which was otherwise complete; 3rd Strike only had the case and the back insert. I've put the back insert in the front slip window of a standard DVD case. |
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| | | Vs difficulty 6 Hugo as Ryu in VERSUS (CPU) 0:22 - Option 2:05 - ROUND 1 12:22 - match 2 17:36 - match 3 21:24 - match 4 25:32 - match 5 29:34 - match 6 33:11 - match 7 39:27 - donkey KO 58:21 - match 8 58:55 - flex-off! = ^D Huh so it's been almost 3 years since I last played some 3rd Strike? = o ; D = P Well dang, I had fun! But Hugo's a fun guy to mess around and chill to the Santos Harbor beat with. (According to https://www.youtube.com/watch?v=0F3n-zjHTcU&t=2492s , Sean & Oro share stage BGM "The Longshoreman.") SOMEthing was causing my arcade stick's HEAVY KICK button to kick only on RELEASE--and it also couldn't taunt (HP⁺HK). In desperation I finally switched the drop-down box you can't quite see in the upper right corner of Flycast's control mapping screen from "Dreamcast" to "Arcade" controls...and that magically fixed it; even though it just reverted back to "Dreamcast" controls again--whatever that actually means--the button works on press now and in combination with HP to do a taunt. Whee! = 00 ; ) :: *BONUS* =P :: Made an animated gif of that secret Hugo Poison taunt (Up⁺HP⁺HK): https://smbhax.tumblr.com/post/809811950339014656/poison-hugo-street-fighter-iii-3rd-strike I was thinkin' I'd do some Super Street Fighter II X for Matching Service next but the on-fire and hit spark FX in that are fritzing my eyes out a bit so I guess I'll have to steer clear of that one for now. 8P |
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