| smbhax [sys=PS3; cat=Fighting; reg=NA] |
| | | PSOne Classic version on PS3. Kinda clunky and there's the one-button-per-limb thing that maybe I'll never quite get, but you can see how there's something kind of impressive here, considering that its contemporary competition was Virtua Fighter 2 on Saturn--and if that one's like the arcade version as ported to PS3--see entry 1378--then Tekken is way less disastrously clunky than the higher-browed VF2. Not quite as brutal AI-wise either...but it has its moments. ;_; The starting roster is only eight--and they're all kind of off-looking, as seems to be "the Tekken look" somehow--but each of those unlocks another, sort of enhanced or alternate version character once they beat the boss--who surprisingly isn't all that tough, relative to some of the regular cast (darn Law, darn Paul, darn Michelle!). I love the button mapping UI, too: shows a diagram of a PS controller, and when you press and hold a button on your controller, the corresponding button on the diagram lights up, with a little field there showing the current mapping of that button, and you can toggle through the functions w/ left/right on the d-pad. Sinple, elegant, easy to read and fun to edit. Oh yeah and nice music, and even the basics of the sound engineering were well looked at: in calibrating the volume level for recording, it was immediately obvious that the volume peaks were engineered to fall off at the same decibel level, making calibration super clean and easy! Man I wish every game paid that level of attention to the sound set. |
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| | | Spamming down-forward-right-kick, mostly as Marshall or Forest Law, to try to cheese the VERY HARD CPU in Arcade Mode of every Tekken game I've got! 2:25 - Tekken 10:13 - Tekken 2 20:22 - Tekken 3 41:25 - Tekken Tag Tournament HD 48:00 - Tekken 4 1:13:58 - Tekken 5 1:17:25 - Tekken 5 Dark Resurrection 1:21:19 - Tekken 6 1:28:33 - Tekken Tag Tournament 2 1:34:15 - Tekken 7 1:48:34 - Tekken 8 2:14:01 - wrap! Didn't seem to work in T3, TTTHD, and Tekken 8--not that the vulnerability didn't still seem to be there on the CPU's side for the most part--with the notable exception of CPU Bryan's consistent flip-kick counter in Tekken 8--but that they would counter with ridiculously overpowered stuff that rendered the exploit underpowered and irrelevant. Although that wasn't the case vs Armor King and Lars in T8 who basically just matched my crouch and sat there, letting me kick them repeatedly. So, T8 is weird, sometimes real good, sometimes real bad. ; D Those videos from a few years back when I first found the problem in T5DR and was testing it with every character in just the one game I thought it affected: https://www.youtube.com/watch?v=rIPr7yg4LOo and then retesting some of them https://www.youtube.com/watch?v=niAdZN29C-E Was surprised by the fudgy control in Tekken 4--backdash input usually failed, side-switching is awkward, and just staying crouched was really frustrating. 'p' |
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