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Tekken Tag Tournament 2
  PS3FightingUC  
  opened by smbhax at 18:26:59 09/28/20  
  last modified by smbhax at 13:59:04 05/28/26  
  smbhax [sys=PS3; cat=Fighting; reg=NA]
           
Download added: ttt2_zafina_custom.jpg (100251 bytes)
  "Heading into a Ghost Battle with a customized Zafina."
 

 
Massive summer blockbuster of a fighting game in which every member of the huge cast seems to end up producing the same punch-splode team juggles. Vast character customization mode is absolutely ridiculous in every sense. Feel like I still need to try way more characters but the fights I've been in so far have all ended up bouncing around the same way. Maybe I'd have more of a clue if I hadn't gotten stuck like a moron (and had to use the PS button to abort-quit out) in the first step of the tutorial. Oh yeah that reminds me, at some point (1'32"27) I hit a weird bug where both my character and the opponent just flipped out and spasmed past each other for a while.
 
  smbhax 04:19:45 04/04/21
           
TTT2 succeeded Tekken 6 and redid the character models and fighting engine that had been in use since Tekken 5; it remodeled all the characters, completely rebuilt the feel of the fighting and the way in which combos work, and expanded the detailed customization system introduced in Tekken 6.
 
Some of the characters look better, I think (some like Baek and Hwoarang had been looking weirdly square and stiff for a while). Marduk, who had a unique hulking physique and stance previously, became just a bigger version of a more generic physique.
 
The new fighting system makes it so that everyone in effect hits the same, even if their striking animations look different; at least to this noob, it feels like everyone just does the same long combos, which starts to feel really, really boring and lacking in impact.
 
This genericization was probably done since it's a tag battle game, and it made it so they could interchange characters and still have everyone work together as tag partners who can juggle opponents back and forth to each other in extended combos.
 
The game feels like it had the most money injected into it of any fighting game I've ever played; the production values are off the chart, and you can feel it as soon as you land on the main menu. Everything looks amazing. There are an incredible amount of disgustingly detailed CG animated cutscenes. The cast size is absolutely ridiculous. The amount of stuff you can manipulate in the customization mode is absurd.
 
Although it was probably invented for the tag team fighting here, the genericized-feeling battle system--as well as the character models--would carry over into the next big game, Tekken 7 (see entry 1392).
 
  smbhax 10:04:54 05/16/26
           

 
0:54 - Tekken 4
4:47 - Tekken Force - Hwoarang
9:49 - Story Battle - Christie Monteiro
21:02 - Tekken 5
25:29 - Arcade History - Tekken (1)
30:44 - Tekken 1 (PS1) in DuckStation
32:45 - Tekken: Devil Within
37:47 - Story Battle - Steve Fox
43:59 - Tekken 5: Dark Resurrection
47:36 - Arcade Battle - Armor King
57:18 - Tekken 6
1:01:16 - Scenario Campaign - cinematic skip crash
1:07:38 - Tekken 4 widescreen patch
1:13:38 - Tekken 5 widescreen patch
1:20:00 - Tekken 6 crash fix
1:23:21 - Scenario Campaign
1:34:36 - Ghost Battle - Zafina
1:41:03 - Tekken Tag Tournament 2
1:43:48 - Arcade Battle - Bryan Fury & Lei Wulong
1:52:24 - Tekken 7
1:56:24 - Treasure Battle - Feng
2:00:56 - Story: "The Mishima Saga"
2:03:37 - Tekken 8
2:10:20 - Graphics Settings
2:21:41 - Tekken Ball - Kuma
2:25:02 - Arcade Battle - Leroy (Ultra graphics ; )
2:27:40 - Arcade Quest - character creation
2:34:31 - Kazuya Mishima
2:45:55 - Tekken Shop 'p'
2:50:53 - Story: The Dark Awakens
2:53:52 - Jin Kazama vs Kazuya
3:06:46 - Jukebox
3:10:26 - browsing DLC 'p'
3:30:02 - Character Customization - Paul Phoenix
 
I failed to get into Tekken four years ago but after some TTTHD Tekken Bowl the other day I just thought hey why don't I just try some Tekken on the pad here and I won't try to play it serious on a stick like Virtua Fighter and we'll just pad mash for funzies and suddenly the controls finally made sense--obviously they were designed for the pad!--and it was fun!
 
Tekken 6 did NOT have character DLC. I reported that Tekken 6 cinematic skip crash bug to RPCS3 and they fixed it in a day! = D https://github.com/RPCS3/rpcs3/issues/18725
 
Back when I was tryin'a play Tekken all serious n' stuff I bounced right off TTT2 but heck it seems fun and it's got some of the silliest stages so why not.
 
Was having so much fun I forgot to turn off the motion blur in those 720p Tekkens ; ) (6 & TTT2).
 
I've refunded Tekken 7 'cause it still seems a bit dour and charmless to me well and the real problem is it's even more eye-flashy than the other Tekkens and my old eyes don't take that so well.
 
Aside from the goofy always-upscaling thing Unreal 5 does Tekken 8 has been a hoot so far and it runs okay and not really blurry with 100% Scale and TSR even with the other stuff on Low and I love my gender-fluid troll gal tru Mii and after a lot of humming and hawing over DLC I got Heihachi and Armor King. = D
 
Tekken Ball is awful. ; D I mean it's probably fun 2-player or something. 'p'
 
  smbhax 13:59:04 05/28/26
           

 
Spamming down-forward-right-kick, mostly as Marshall or Forest Law, to try to cheese the VERY HARD CPU in Arcade Mode of every Tekken game I've got!
 
2:25 - Tekken
10:13 - Tekken 2
20:22 - Tekken 3
41:25 - Tekken Tag Tournament HD
48:00 - Tekken 4
1:13:58 - Tekken 5
1:17:25 - Tekken 5 Dark Resurrection
1:21:19 - Tekken 6
1:28:33 - Tekken Tag Tournament 2
1:34:15 - Tekken 7
1:48:34 - Tekken 8
 
Didn't seem to work in T3, TTTHD, and Tekken 8--not that the vulnerability didn't still seem to be there on the CPU's side for the most part--with the notable exception of CPU Bryan's consistent flip-kick counter in Tekken 8--but that they would counter with ridiculously overpowered stuff that rendered the exploit underpowered and irrelevant.
 
Although that wasn't the case vs Armor King and Lars in T8 who basically just matched my crouch and sat there, letting me kick them repeatedly. So, T8 is weird, sometimes real good, sometimes real bad. ; D
 
Those videos from a few years back when I first found the problem in T5DR and was testing it with every character in just the one game I thought it affected: https://www.youtube.com/watch?v=rIPr7yg4LOo and then retesting some of them https://www.youtube.com/watch?v=niAdZN29C-E
 
Was surprised by the fudgy control in Tekken 4--backdash input usually failed, side-switching is awkward, and just staying crouched was really frustrating. 'p'
    
 
references:
· Tekken (PS3)
· Tekken 2 (PS3)
· Tekken 3 (PS1)
· Tekken 4 (PS2)
· Tekken 5 (PS2)
· Tekken 5: Dark Resurrection (PS3)
· Tekken 6 (PS3)
· Tekken 7 (PC)
· Tekken 8 (PC)
· Tekken Tag Tournament HD (PS3)

 
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