| smbhax [sys=SNES; cat=Beat_em_up; reg=JPN] |
| | | Cheat codes from GameFAQs: - 9 Lives: "In options, use controller 2 and press Up, Up, Down, Down, Left, Right, Left, Right, B, A. Use controller 1 to adjust.: - 9 Continues: 'Go to the options screen and highlight ''Rest'', then on Controller 2, press Up, X, Left, Y, Down, B, Right, A, Up, X' Extra life every 50000 pts. |
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| | | The surprisingly small staff (although I guess most of the bosses aside from Penguin and Catwoman ARE fairly nondescript clowns) of this game was led by a director with no obvious beat-em-up experience, and maybe that accounts for the more-numerous-than-usual horrific Batarang-shooting platforming sequences, and the you're-just-gonna-get-hit boss fights. There's a block button, for Pete's sake! Which I forgot about until after Catwoman killed me about 20 times with her otherwise pretty unavoidable attacks: warp-slashing across the screen, or striking as you stand up, before you can move or attack. (Thank goodness for the 9 lives & 10 continues cheat codes. :P) Oh you'll still take damage from most things when blocking, they just may not kill you in three hits, is all. And you can crouch during the non-isometric bits, or at least the Penguin fight, as far as I can see from YouTube. That might'a saved me another Continue. ; P The music and ambiance is top-notch, and the art is mostly pretty good, in a very consciously "we have to be bleak and colorless like this American movie" way. Heck I even sorta liked the weird Batmobile sprite-scaling driving & shooting sequence. But that ~15 minute stretch in the middle--insta-death platforming, two Camping Catwoman fights, and the Non-Isometric Penguin fight--felt like pure hate. Even with the very generous continue checkpoints (like, when I had to continue after getting wiped by Catwoman or Pengy in those boss fights, it rather surprisingly started back up right before those fights). Maybe if I go through knowing some of the game's tricks it won't be quite so maddening. That screen-high giant mechanical duck boss with the pattern you can't QUITE squeeze past without taking a hit is totally gonna kill me a dozen or two times again though. |
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| | | | https://gamehacking.org/game/42281 and https://www.romhacking.net/forum/index.php?topic=33083.0 list a number of infinite lives cheats but I couldn't get them to work. Mesen has a code for doing the start w/ 9 lives cheat so that's handy, at least; none for the 9 continues though, still gotta do that manually I guess. |
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| | | Good basic punching and kicking but the gameplay beyond that is terrible and the bosses--aside from that early palooka who rips up a newspaper--are THE WORST. ; PP ESPECIALLY the first Catwoman! DDD ; OH Basinger was in the first Tim Burton "Batman" movie--as reporter Vicki Vale--but not this sequel. |
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| | | | Oh yeah shooting in the driving bit. Same with the NES version, which is sharper in some ways. |
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| | | | SNES stage select code doesn't seem to work in this version--end up on black screen. |
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| | | Oh wait yes it does, it's just a completely black screen with no visual feedback--but in fact, it's better than the SNES version because you can just leave it on instead of having to turn it off to go to the stage. So: - Enable the stage select cheat in Mesen's cheat library for Batman Returns - Start a new game - As the cutscene showing the cloudy night sky appears, press Start - Press UP to level skip; to skip to the stage after the Batmobile stage, for instance (car is stage 5, after is stage 6), press UPx5 - Press Start to go to that stage |
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| | | "MANIA" difficulty, along the way finally working out a proper working Infinite Lives cheat code for it, plus the slightly modified way you can still use the SNES stage select code and screen--but now completely blacked out! = oo--to bypass the not-my-Batman driving/shooting stage! 0:00 - intro & options 3:40 - playthrough 18:28 - getting ex lives cheat right just in time ; ) 30:25 - T.Strongman 37:38 - horrible Catwoman fight 1 43:13 - horrible Catwoman fight 2 45:59 - horrible Penguin fight 1 49:22 - invisible stage select cheat to skip car stage 57:17 - O.Grinder 1:06:29 - Duck.V 1:08:45 - horrible Penguin fight 2 1:11:48 - ending & credits Took a while to remember I had to use the one Super Famicom Infinite Lives cheat code ( C9A1-17D4 C98A-3FA7 - by VisitntX, from https://gamehacking.org/game/42279 ), not any of the SNES ones. : P (Oh, I bet it seemed like one of the Mesen-built-in-SNES-ones was working at first because while setting up I kept restarting and autosaving the game from a session in which I had initially started with the SFC code--so when I swapped later in that run to a SNES code the memory got weird and it kind of seemed like it was working because the lives counter overflowed to "F" and then went down to "E." ; DDD) The SNES stage select code (in Mesen cheat library) works in this SFC version, but slightly differently: you enable it, press Start during New Game's opening cinematic--but then you're on a completely black screen (in SNES version it's white text on faded gray background), and you gotta hit up by feel (I count up 5x 'cause I want to go to stage 6, the one after stage 5 car/shooting stage because MY Batman DOES NOT SHOOT PEOPLE NO ; P), then you hit Start to warp to the invisibly chosen stage--and then you TURN OFF THE STAGE SELECT CHEAT because otherwise you'll keep having zero additional lives and burning through CONTINUEs super fast because the code's kinda gone weird! ; D (The SNES version on the other hand stays on the stage select screen until you turn the stage select cheat off.) So anyway cheat codes finally sorted out if I manage to remember...I kinda like this weird game? The boss fight mechanics...heck pretty much any mechanic other than punch & jump--feels brutally unintuitive, but that fits with the oddball, uncomfortable aesthetic of the film somehow, maybe; the greyish color palette starts to feel possibly properly wintery after some exposure; and man that soundtrack sure is Elfmanning. ; D And who can stay mad after staring deep into the side of Keaton's eye in that final graphic? |
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| | | | What with the generic Native American costumes, Batman shooting people, and the often unintuitive mechanics, I think I'll let this one go. |
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| | | 6:52 - Batman Returns (Super Famicom) |
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