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Pac-Man
  PCBPuzzleUC  
  opened by smbhax at 21:06:00 04/24/23  
  last modified by smbhax at 22:01:22 12/03/25  
  smbhax [sys=PCB; cat=Puzzle; reg=NA]
           

 
Playing Pac-Man in MAME, using the arcade ROM extracted from the Steam version of Arcade Game Series: Pac-Man.
 
Running Pac-Man using these command-line parameters in a Windows shortcut to mame.exe (current version, 0.253):
 
pacman -nofilter -volume -22
 
OOPS I forgot, my Arcade Archives version high score is 37240 (I got confused and started thinking it was only 32K, hmm =P) so I did NOT get a new high score here, drat!
 
Well, I got close. Dang!
 
  smbhax 16:55:44 05/01/23
           
Game is hard. ; ) I may just concentrate on Ms. Pac.
 
  smbhax 01:41:15 05/20/23 [relations updated]
           
C:\downloaded\mame0254\mame.exe pacman -waitvsync -nofilter -autosave -volume -10
 
"autosave" to get it to save high scores, which it doesn't do on its own--same as Ms. Pac-Man; Dig Dug DOES save scores though, huh! Also "waitvsync" 'cause these run at ~60.6 fps, can get juddery.
 
  smbhax 00:50:46 05/29/23
           
Taking vsync out of the command line. ^ _^ I'd thought I'd needed it for recording games well but doesn't seem to be the case, at least for the ones I've checked now; and they're mostly noticeably more responsive with it off, whee! : )
 
  smbhax 18:26:10 10/09/24
           

 
Brutal game ; D
 
  smbhax 18:32:53 11/22/24
           

 
MAN I never did nearly this well before and I never saw the stage 10 intro and didn't know what all was under the ghosts' sheets (aside from the foot and part of a leg you see in an earlier stage intro) and I'm pretty freaked out = ooo
 
But yeah I finally did get something going and had a good time and this game is good. ^ D^ Really keeps you on your toes by changing up the speeds and power pellet effect times! I finally got somewhere only once I forced myself to stop messing around and play for pure survival after the first couple stages--'cause otherwise I just die real fast. ; D
 
  smbhax 19:41:52 01/14/25
           

 
So I guess it's a "melon," not a pomegranate. Also pomegranates are red eheh ohh
 
  smbhax 21:34:22 11/14/25
           

 
1:58 - through 2 ghosts?!?
11:56 - wrap!
 
Definitely went through the red ghost; at the corner immediately after, the pink ghost overlapped Pac's midpoint without hurting him whereas normally you're dead after a pixel or two of overlap--I think?
 
  smbhax 21:56:38 12/03/25
           

 
0:08 - playing
12:24 - session best run
25:33 - wrap!
 
The ghost-eating time on that first "Galaxian" stage is like barely over 1 second. 'p'
 
There doesn't seem to be an official source with the names of the Pac-Man bonus items, at least not past the first three (which are named "Cherry," "Strawberry," "Orange" in the NES Pac-Man manual for instance). The unofficial 1982 book "Mastering Pac-Man," which has creative names for some of them (like the second being labeled "Orange (also Peach)," and the fifth, called "Melon" on the fandom wiki thing, listed as "Pineapple (also Grape)," lists the sixth bonus item as "Bird (also Phoenix & Galaxian)" ( https://archive.org/details/Mastering_Pac-Man_Revised/page/n21/mode/2up ). The online consensus seems to be "Galaxian," with variants like "Galaxian Starship" and "Galaxian Boss" also popping up.
    
 
references:
· Arcade Game Series: Pac-Man (PC)
· Dig Dug (PCB)
· MAME (PC)
· Ms. Pac-Man (PCB)
· Pac-Man (NES)
· PAC-MAN: Halloween 2025 Edition (PC)
· Pac & Pal (PCB)
· Super Pac-Man (PCB)

 
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