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Capcom Arcade 2nd Stadium
  PCAction_VarietyUC  
  opened by smbhax at 20:21:35 09/21/23  
  last modified by smbhax at 17:46:55 03/22/26  
  smbhax [sys=PC; cat=Action_Variety; reg=NA]
           

 
I missed that Hyper has a Training mode in CFC! (Can display hit boxes; can't fight vs CPU.)
 
Capcom Fighting Collection's default "Full" resolution for Hyper displays at 1542x1080, a 1.43 aspect ratio--slightly wider than the 4:3 (1.33) the internet says is ST's arcade aspect ratio, but not nearly as wide as if you displayed its CPS2 hardware 384x224 pixel count as square pixels (1.71 aspect) rather than the tall-ish pixels it rendered on an arcade CRT display.
 
Googling, I can only find that 1.43 is IMAX 70 mm screen aspect. ?? But the map location dots on the character select screen world map are more round at 1.43, whereas they're definitely oval at 4:3. You can set the screen aspect to 4:3 in CFC, though.
 
I don't know what CFC's "Light Reduction" setting does in Hyper. In at least one of the first two Darkstalkers games here, for instance, it removes the screen flash effect on KO--but I checked frame-by-frame after recording and it does NOT reduce the KO/Continue strobing effect in Hyper. And it doesn't affect the flickering on-fire effect in Hyper. So, dunno.
 
According to the Game Extraction Toolbox Github https://github.com/shawngmc/game-extraction-toolbox , not all ROMs extract correctly from CAS, and extracting them requires Steam "Depot" downloading--whatever that is. It sounds like it has better support for extracting from CFC. It does not support extracting from CA2S. I haven't tried it on any of those, just on 30th Anniversary--which did give me a US ST ROM that works in MAME 0.119, and that's probably how I'll be playing ST because it's quicker to run and feels more responsive than running through the official ports...but that is subjective and I haven't tried to compare their actual input delays on my set-up...because I really just want to run it in MAME. : P
 
CAS uses MAME. A MAME dev mentioned additional challenges it had that affected performance: https://www.reddit.com/r/emulation/comments/lof9oq/capcom_arcade_stadium_uses_mame_for_emulation/

"Arcade Stadium noticeably suffered from having to make their own sound cores (and also from some performance and input lag issues caused by jamming MAME into the middle of Capcom's RE Engine, but there's nothing we can do about that)"
 
Oh, and I think CAS has pretty much all the Graphics settings CA2S has--I just didn't scroll all the way down. : P
 
Hyper - Capcom Fighting Collection
 
Good
- Can use easier JP difficulty in US version (this is CFC's default setting! : P)
- Can play either US or (easier) JP version
- online multiplayer? (didn't find anyone online)
- Training mode (can show hitboxes; can't fight vs CPU)
 
Bad
- can't disable Vsync
- Game Speed setting uses JP numbering (have to set to "3" to get US default ST speed Turbo 2)
 
ST - Capcom Arcade Stadium
 
Good
- only $1.99 for ST
- can play either US or (easier) JP version
- online single-player score leaderboard
- can run at arcade-style 59.94 fps
 
Bad
- possibly more input lag since it's running MAME through RE Engine
- leaderboard entry requires scoring at least 300,000 pts ;_;
- Game Speed setting uses JP numbering (have to set to "3" to get US default ST speed Turbo 2)
 
Hyper - Capcom Arcade 2nd Stadium
 
Good
- only $1.99 for Hyper
- can play either US or (easier) JP version
- online single-player score leaderboard
- can run at arcade-style 59.94 fps
- uses correct Game Speed numbering for both US and JP versions!
 
Bad
- possibly more input lag since it's running MAME through RE Engine
 
  smbhax 20:32:18 09/24/23
           
Download added: 16_tsr_spawn.jpg (159176 bytes)
  "Awkward spawn points"
 

 
The Speed Rumbler
 
I used to play this all the time in the local arcade as a kid, never played through it though.
 
The first stage or so is super fun, just cruising through a miniature post-apocalyptic town dodging around tiny little "terrorist" gangsters and their mad-max-ish cars.
 
Then you get ever-evolving one-touch-kill indestructible moving barriers, and you start to run up against the hard 4-minutes-per-stage-or-restart time limit, and it just turns into a stressful nightmare.
 
Oh well. At least the ending in Zap Town is nice.
 
  smbhax 14:02:18 03/23/24
           
Like 1st Stadium, doesn't work w/ DualSense w/o DS4Windows!
 
  smbhax 18:27:44 06/23/24
           

 
Three Wonders' "Don't Pull" DOES have a few flashing things I noticed on re-watch, like the bomb blocks flash a bit, and there's a very fast like 1-frame white screen flash when you get the potion powerup that stuns all the baddies onscreen.
 
(After recording I noticed that when a monster is peeking out of a manhole before they fully enter the level, you can run over it to shut the manhole and keep them out!)
 
SonSon's controls are a bit twitchy/floaty at all the wrong times ; D. And it's hard to tell with the extremely super-deformed sprite but I GUESS the monkey-man is spraying all these shots with a flintlock pistol, and I'm not really into handguns these days...not that flintlocks are usually involved in mass shootings or anything, so I suppose that's probably just an excuse to get out of the game because you gotta do so darn much constant shooting & point grabbing and scrambling between layers--it's exhausting! = P
 
Eh probably there's a frame or two extra input delay due to Capcom insisting on emulating these games through MAME running through their RE Engine. : PPP ; PPPP And that's gonna be the most unpleasant in super-twitchy games like SonSon.
 
And the spawn deaths DO suck, they really shouldn't have let that happen.
 
(Note to self: the SonSon on Famicom has even twitchier controls and horrible slowdown. SonSon in Capcom Generation 3 for PS1 DOES feel more responsive, and looks at least as good as the CA2S version. Still got the handgun and spawn deaths and relentlessness though so I'll probably stay away still.)
 
(Oh heck wait though isn't there a Wonders 3 on PS1?) (Yes, and it does feel more responsive. I should be playing that one. : PP) (Hm except I don't seem to have kept my disc of it, it doesn't look like it's on the JP PS Store on PS3, and it's super-expensive on eBay. Eh oh well that's fine, I don't need to be playing this one tons anyway.)
 
Doesn't seem to be any volume control in 2nd Stadium, which is sorta annoying. Fortunately the games are running at ABOUT the sound level I would want, but eh potentially having to resort to volume controls in my OBS recording software or Windows Sound Mixer is just way more annoying to have to track. : P
 
  smbhax 15:42:54 09/12/24
           
Just occurred to me that maybe this requires DS4Windows to work with the DualSense because it is using MAME, and MAME requires DS4Windows. ; )
 
  smbhax 21:35:04 10/11/24
           

 
Biff Slamkovich through Saturday Night Slam Masters on EASY (accidental Score Attack--NOT on EASY--at the start : P).
 
This time I had CA2S set to Double Buffering (rather than Triple--regained a frame of input delay?), and Windowed Borderless or whatever instead of Fullscreen--dunno why I hadn't set it to that before. :P
 
There are so many matches. = oo And some of the opponents could just grab me effortlessly, it seemed like, so I had to dink around and just to a bunch of cheap-feeling stuff, like clotheslining them when they climbed back into the ring. 'p'
 
  smbhax 17:46:55 03/22/26
           

 
Very roughly measuring input delay, for my particular hardware set-up, in 3 versions of "Hyper Street Fighter II: The Anniversary Edition": in Capcom Arcade 2nd Stadium--Steam version on PC, with double buffering, & vsync off; in MAME, with the Hyper Street Fighter II ROM from the Steam version of Capcom Fighting Collection; and in the emulator PSCX2, with the PS2 version of Hyper Street Fighter II and the PS2 version of Street Fighter III: 3rd Strike, both from the PS2 collection "Street Fighter Anniversary Collection." It's 60 fps cell phone footage of me using my Hori Real Arcade Pro 2017 edition PS3/PS4 arcade stick on my mid-range gaming laptop, a "Sager NP6858CQ 15.6-Inch Thin Bezel FHD 144Hz Gaming Laptop, Intel i7-10750H, GTX 1660Ti 6GB, 16GB RAM, 1TB NVMe SSD" bought in summer 2020, outputting to a 60 Hz 1080p Asus 5ms monitor.
 
0:00 - Capcom Arcade 2nd Stadium
3:18 - CA2S ~ 3 frames
4:17 - CFC HSF2 ROM in MAME 0.130
5:46 - MAME ~ 5 frames
6:46 - PS2 HSF2 SFAC in PCSX2
9:33 - PCSX2 ~ 5 frames
14:27 - 3rd Strike SFAC in PCSX2
21:46 - 3S PCSX2 ~ 4 frames
 
MAME 0.130 is ancient but it's the most recent MAME I could get to run the HSF2 ROM extracted from Capcom Fighting Collection.
 
These instances of HSF2 were up against the Steam version of Capcom Fighting Collection, where HSF2 just scored a stunning mere 1 FRAME of input lag on my set-up: https://youtu.be/at2eOxRwaac
 
That edged out the slightly less stable, screen-bordered, jankily aliased 1 frame input delay of Dreamcast's Super Street Fighter II X for Matching Service when run in the emulator Flycast: https://youtu.be/mITomUUGibU
 
My notes https://smbhax.com/cgi-bin/gdb/n.pl?c=680 say a quick test I did of delay for Street Fighter Anniversary Collection's 3rd Strike in 2019 measured very roughly 4 frames of lag on the actual PS2 hardware I had at the time--which was better than the 5 to 6 frames I was getting in 3rd Strike on an actual Dreamcast.
 
So yeah I get about the same delay in PCSX2 that I do on actual hardware--and none of these game close to the 1 frame delay in CFC. Worth noting I suppose that the Capcom Arcade Stadium compilations are supposedly Capcom's RE Engine running on top of MAME, but it would have to be a far more modern version of MAME than this ol' version 0.130 I had to resort to here. ; )
 
The default arranged soundtrack in PS2 HSF2 is from the FM Towns (Japanese computer) version of Super Street Fighter II.
    
 
references:
· Capcom Arcade 2nd Stadium (PS4)
· Capcom Arcade Stadium (PC)
· Capcom Classics Collection Vol. 2 (PS2)
· Capcom Fighting Collection (PC)
· Capcom Generation 3 (PS1)
· MAME (PC)
· Street Fighter 30th Anniversary Collection (PC)
· Wonder 3 Arcade Gears (PS1)

 
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