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Capcom Beat 'Em Up Bundle
  PCBeat_em_upUC  
  opened by smbhax at 20:06:52 02/04/24  
  last modified by smbhax at 12:09:54 01/21/26  
  smbhax [sys=PC; cat=Beat_em_up; reg=NA]
           
ROMs extractable with game-extraction-toolbox (see entry 1689).
 
I couldn't get the US version of Captain Commando to run in MAME 0.119, 0.255, or 0.262. The Japanese version runs in 255 and 262, however.
 
I couldn't get either the US or JP version of Warriors of Fate to run in any of those versions of MAME. The toolbox status page notes "6/7 playable on some version of MAME, but wof/wofj missing audiocpu data."
 
MAME 262 runs:
Captain Commando (JP)
Final Fight
Knights of the Round
The King of Dragons
 
MAME 119 runs:
Armored Warriors
Battle Circuit
 
  smbhax 15:28:56 07/11/24
           
The King of Dragons has hit flashes, and Knights of the Round is kinda slow. The sprites in both are smaller and lumpier than in say Final Fight or Captain Commando.
 
  smbhax 21:38:12 01/16/26
           
KotR isn't slow w/ Lancelot, at least. 'p'
 
  smbhax 21:57:03 01/16/26
           
Warriors of Fate feels slow even with a relatively fast (?) character like Subutai; doesn't help probably that the encounters are massive, with like a dozen dudes to beat up before you can move forward. And feels even slower on horseback! (Contrast w/ KotR which feels pretty sprightly as Lancelot, on horse or afoot.)
 
  smbhax 22:05:12 01/16/26
           
Couldn't get wof or wofj to run in MAME 0.149, 0.261, 0.265, or 0.284, either. The more recent MAMEs say those ROMs are missing dl-1425.bin, which google results suggest is in a "qsound.zip"--presumably a ROM for Capcom's QSound arcade sound board.
 
  smbhax 12:09:54 01/21/26
           
Okay I guess the walk speed in KotR IS a bit sedate. ; D
    
references:
· Battle Circuit (PCB)
· Capcom Beat 'Em Up Bundle (PS4)
· Captain Commando (PCB)
· Dungeons & Dragons: Chronicles of Mystara (PC)
· Final Fight (PCB)
· game-extraction-toolbox (PC)
· Knights of the Round (PCB)

 
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