| smbhax [sys=PC; cat=Utility; reg=EUR] |
| | | https://www.imgburn.com/ Handy for burning ISOs from PS2 (and I think PS1, haven't tried that--for CDs--PS1 and blue PS2 discs--you're supposed to rip to BIN+CUE rather than ISO, supposedly) discs. Just kind of works! Supposedly not the formal one to use for "preservation" and getting ROMs of a certain approved CRC or whatnot, but I don't care about that. |
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| | | | Ripped images can by compressed by CHDMAN (see entry 1742) to CHD format, which can be loaded by PCSX2. PCSX2 can't read zipped ROMs, so this is handy for saving a good chunk of HD space. |
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| | | | ImgBurn was hanging while analyzing track 3--an audio track--of my Seirei Senshi Spriggan (see entry 600) PC Engine disc--and that occurs before read errors, so setting ImgBurn to ignore read errors was useless; but PowerISO (see entry 1877) seems to have ripped it successfully! It popped up a dialogue asking if it could ignore read errors, I said sure, and the resulting iso is running okay so far in Mednafen. Nice! The ripping procedure is also a bit more straightforward with PowerISO; might switch to using it as my go-to over ImgBurn, not sure yet. |
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| | | | ImgBurn ripped my two Saturn games--The Hyper Golf and Virtua Fighter Remix--to a single .bin file each. I was worried about this 'cause the downloads you see out on the internet--like the redump collection on archive.org--have multiple .bin files. But the .cue shows multiple tracks, and opening the bin/cue in PowerISO shows and allows me to play multiple music tracks (19 in Remix's case which matches the number of .bin files in other rips) and so far they seem to run fine in Mednafen--so I guess the single .bin format is okay as far as playing the game with all the music goes... |
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| | | | I've been ripping in ImgBurn with Read Speed set to 1x/8x (oh hover text explains those are for data/audio tracks respectively); I guess I might as well set it to MAX/MAX (not sure what this old laptop drive is, maybe 16x?) until I get a read error. |
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| | | | (ImgBurn says "media" supports reads & writes up to 24x so I guess maybe that's what the drive can do--it was heading up close to 20x near the end of a PS2 CD rip just now.) |
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| | | Pretty much the standard in disc ripping--for casual use anyway. Going to use this as my benchmark for disc testing: if a disc errors out in ImgBurn, I'll have to consider it damaged and therefore unsellable. The first Goal Storm (see entry 2094) PS1 disc I got hangs in ImgBurn near the start of the ripping process, at analyzing track 2. In my old Win10 laptop's rattley internal optical drive, it produced a read error in PowerISO (not holding the disc door from rattling produced a drive not ready error first ; D) (ignoring errors produced a playable game with no redbook audio tracks; I could get an apparently fully working game, music and all, by ripping it in CloneCD and using that (21 day trial) to fill in the error-reporting segments with dummy data). With my new Rioddas USB 3.0 drive, get the same ImgBurn hang but no errors, fully working rip from PowerISO. So there's at least one case PowerISO can handle clean that ImgBurn can't--partially dependent on the drive hardware. ImgBurn is free and is always gonna be the benchmark, even with no updates since 2013--unless some new disc format comes along that everyone cares about, which at this point seems somewhat unlikely. |
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| | | The second disc Goal Storm disc I got from eBay ALSO hangs ImgBurn right after starting, at analyzing track 2--so I guess this really is a PS1 game that is incompatible with ImgBurn. I wonder if it happens with other early US PS1 games. (Just like the other disc, it ripped without errors in PowerISO on my new drive and reported an I/O error at the exact same spot on my old drive, hung in ImgBurn in the old drive as well as in the new one, and played fine on my PSOne.) I'd said I wouldn't sell a disc that didn't read without errors in ImgBurn, but errors with this particular game have happened in exactly the same way with two discs, and it plays fine in a PSOne, so it must be something to do with the pressing of the disc, and not something indicative of damage to the disc. So I'm going to sell the nicer-looking disc (the first one) and keep the second one. |
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| | | | ^ Explaining the software/drive compatibility thing in an eBay auction would be a bit of a nightmare so I'm just going to request a return (since that seller said the disc was "Like New" and showed a photo of a disc with no scratches, but the disc they sent me is as covered in scratches as you'd expect a used early US PS1 disc to be). |
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