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Kung Fu
  NESBeat_em_upUC  
  opened by smbhax at 12:12:35 03/20/24  
  last modified by smbhax at 22:51:50 06/24/24  
  smbhax [sys=NES; cat=Beat_em_up; reg=UC]
           
Irem's Takashi Nishiyama (Street Fighter (1), Fatal Fury, KOF, Dimps) "Kung-Fu Master" arcade game, ported to NES by Shigeru Miyamoto at Nintendo (Wikipedia). TCRF says "notable for being an obscenely rare (if not the only) instance of Nintendo porting an arcade game they did not develop."
 
  smbhax 12:23:39 03/20/24
           
You get 200 points for punching a base grunt, vs only 100 points for taking them out with the longer-range kick attack.
 
You can jump forward from neutral here, whereas in the arcade game you have to be moving forward first before you can jump forward (ie in the arcade game you can only neutral jump from neutral).
 
  smbhax 23:25:33 06/20/24
           
MobyGames and other places have a dash in the title, but no dash is visible on the cart, or in the back-of-box text.
 
There's an asterisk at the end of the title on the cart and box, same color and size as the title; it seems to correspond to an asterisked note at the bottom of the cart label and at the bottom of the back of the box: "*COPYRIGHT IREM CORP., 1984." Another NES port of a game originally by Irem has an asterisk like this: 10-Yard Fight.
 
  smbhax 21:37:23 06/21/24
           

 
In Mesen.
 
Lots easier than the arcade version! Some of the bosses are probably a little TOO easy on the first loop. Definitely gets harder on the 2nd loop though, and also "GAME B" seems harder.
 
You can do a forward jump from a stand-still, which you can't do in the arcade version. : ) The kicks in this NES version are maybe a little less powerfully drawn, but the walk animation is much better.
 
I speculated that 10-Yard Fight, another Irem arcade game that came to the NES with the big "*" asterisk for the Irem copyright on the cartridge and box, was programmed for the NES by Nintendo, but according to MobyGames, Irem made the NES port of 10-Yard Fight themselves--whereas the NES port of their arcade game Kung-Fu Master, printed on the NES cart and box as "KUNG FU*," was famously handled by Nintendo's Shigeru Miyamoto--and supposedly the scrolling game experience from Kung Fu helped him when he went on to make Super Mario Bros.
 
And that's just gotta be Seymour Skinner. ^ _^ (4 years before he first appeared on The Simpsons. ; D ... Okay so maybe Skinner was based on this Kung Fu boss. ^ _^)
 
OH the Jackie Chan / Sammo Hung movie on which the arcade game was based was called "Wheels on Meals" in the West, not "Meals on Wheels." : PPP (The movie was "Spartan X" in Japan, and the game has that name there.)
 
  smbhax 01:40:32 06/22/24
           
The hit detection on the first boss' feet is way better here than in the arcade version, no more kicks going right through his leg without hurting him. : )
    
 
references:
· Kung-Fu Master (PCB)

 
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