| smbhax [sys=PS4; cat=Beat_em_up; reg=UC] |
| | | Trying to figure out which among the beat 'em up games I have from the ACA NEOGEO line on PS4 are worth playing again--haven't played through most of 'em since they first hit the PS Store...seven gosh darn years ago?!? 1:09 - Burning Fight 4:36 - Mutation Nation 8:24 - Robo Army 12:50 - Sengoku 18:45 - Sengoku 2 24:10 - Sengoku 3 30:39 - more Robo Army Mutation Nation, Robo Army, and Sengoku 2 are too flashy for my eyeballs, and I'm not really into Sengoku 3, so that leaves Burning Fight and Sengoku, I guess! Sengoku's kinda flashy buttttttt we'll see how I do. Got a bit migraine-y today for the first time in quite a while ehhh I blame Sengoku 2. ; PP |
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| | | | The Sengoku period is the "Warring States" period of feudal wars in the 15th and 16th centuries in Japan. |
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| | | | Unlike the previous 2 games in the series, which were made by SNK in the early 90s ('91 and '93), Sengoku 3 didn't come out until 2001--after SNK's acquisition and bankruptcy in 2000--and was made by Noise Factory. |
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| | | | HM. Ah yeah I guess I should probably avoid Sengoku 1 as well, for that matter. Blast my eyes! Burning Fight is the sole winnah! |
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| | | 2018 video and notes: ~~~~
Play-through of ACA NEOGEO Sengoku 3 (this was the Japanese version--I bought this a few weeks ago to play with a friend, when the North American version still wasn't out--but you can still play the US version in it; the only difference is the X and O buttons are swapped in the config menus) as Kurenai, the kunoichi. Noise Factory took over development in this outing; the previous games in the series, developed by SNK, were weird, fast affairs; this one, on the other hand, is much more polished, with an actual combo system and elaborate special moves, but enemies take so much damage (to be fair, I was using the lightest-hitting character) that the game becomes a real grind! It doesn't help that the stages are incredibly bland, and most of the enemy character designs are none too thrilling. (So, looks like the mistake I made was playing single-player on the default difficulty, 4. On difficulty 1, which I have tried since I recorded this, the enemies have not ridiculous amounts of health--you still take the same damage when hit and stuff, but the game is no longer a grind! So if playing single-player, I strongly suggest playing it on difficulty one, at least at first! Don't make the mistake I made here and play it on 4! : o) But, I made it! Whew! Two hours. : ooo I *have* played through the game co-op with a friend and it went much faster; it almost seems like the game is balanced for co-op rather than single play--for instance, while you can do long, elaborate juggle combos, in single-player, after the first few stages, the juggles take so long that you'll usually be knocked out of them by another enemy. |
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