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Incursion
  PCRoguelikeUC  
  opened by smbhax at 11:55:17 08/09/25  
  last modified by smbhax at 12:40:39 08/09/25  
  smbhax [sys=PC; cat=Roguelike; reg=UC]
           
https://github.com/rmtew/incursion-roguelike/releases
 
https://incursion-roguelike.net
 
A classic roguelike with fairly elaborate ASCII dungeons, an apparently very elaborate skill system, and a sort of hardcore emphasis on slow/elaborate character recuperation/healing, character alignment (and consequences?), and item descriptions.
 
There's a lot to take in and the fonts aren't the easiest things to read; there's a lot of stuff in dark blue, which is hard to see.
 
Compared to Angband, for instance, it feels like the design intent was to make everything complicated to make the game feel more "robust." ; ) It might be really good, but it feels like it'll take a lot of effort to find that out. Just comparing items, like a newly found set of armor, feels arduous--or heck even collecting items, like I had a room on the first level with just piles of repetitive items to sort through. And another room filled with traps I couldn't figure out how to try to disarm--I may not have had any disarm skill? Was there one I could have picked in the elaborate character generation process for my Human Warrior? Jump skill gave me a -5% chance to jump over the trap, so I had to (I guess?) just walk into the trap to get into the room; it destroyed one of the unidentified (this might happen over time? there's no town to which to retreat and identify things--apparently the original game plan was to have an overworld with towns and multiple dungeons and stuff but this was abandoned) potions I found in the first room. One trap I didn't detect blinded me, and I was soon killed by something I couldn't see as I blundered around.
 
I had the No Death option (there are a lot of options...) selected, so I respawned immediately in another room on the level. That was okay. Then I got into a new room where I was instantly pinned by a uh snake or something and killed by a little cluster of enemies that surrounded me. Hm. Respawned again into a room with those frighteningly thick piles of objects and just didn't want to go through trying to sort through them.
 
Makes Angband feel super-streamlined! One to try if I ever get tired of Angband, maybe.
 
Alt-Enter toggles fullscreen. Always seems to start windowed. 'p' Can be set to 1080p, but doesn't task-switch very gracefully.
 
  smbhax 12:14:51 08/09/25
           
I think the thing is that I just don't like elaborate skill systems (see also Dungeon Crawl Stone Soup); I tend to prefer games that just handle stuff automatically for me, treating my character as a professional who knows how to do things themselves, rather than making me micro-manage every little thing.
 
  smbhax 12:23:35 08/09/25
           
Found out about the game from a gameplay session video by scrarth: https://www.youtube.com/watch?v=kXLf8qntxTE
 
  smbhax 12:40:39 08/09/25
           
I also tend to dislike games where it's arduous to recover from injury / status effects.
    
downloads:
· 00_stufff.png

 
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