the_game_database|| news | latest | gallery | upcoming | search: 
Return of Double Dragon
  SNESBeat_em_upJ  
  opened by smbhax at 18:13:47 01/24/26  
  last modified by smbhax at 16:49:39 02/17/26  
  smbhax [sys=SNES; cat=Beat_em_up; reg=J]
           
J version of Super Double Dragon, came out same month but has some fixes & additions over the US version, most notably difficulty select and a big boss room beyond the SNES's end room.
 
  smbhax 20:20:30 01/25/26
           
https://gamehacking.org/game/44235?game=44235
Infinite Lives: C2A9-0FD0
 
Holding a shoulder button charges dragon power meter. When full you have powered-up punches-kicks for a while (it also flashes blue/red very rapidly 'pp'). Halfway you have a tatsu flying spin kick. Press w/ punch for a spin punch, w/ kick for jump spin kick. '''pppp'''' ( https://gamefaqs.gamespot.com/snes/588728-super-double-dragon/faqs/52231 )
 
  smbhax 20:01:42 01/26/26
           

 
In Mesen, on the (max) HARD difficulty setting, with infinite lives code C2A9-0FD0
 
1:02 - playthrough
37:00 - sweet can
1:07:00 - SFC-only end stages
1:16:27 - SFC-only boss room
1:30:29 - credits
1:32:09 - wrap!
 
It feels like they were going for a Hong Kong action film intricate martial arts battle type of thing and once in a while there's a kinda cool-looking combo but mostly it comes off as convoluted and slow. And it isn't very fun when the AI decides just to stand there and block for a while. 'p'
 
  smbhax 16:49:39 02/17/26
           

 
4:59 - Return of Double Dragon (Super Famicom)
    
 
references:
· Double Dragon (PCB)
· Double Dragon Advance (GBA)
· Double Dragon III: The Sacred Stones (NES)
· Double Dragon II: The Revenge (PCB)
· Double Dragon IV (PC)
· Super Double Dragon (PC)

 
© 2026. Game impressions are © the individual contributors. All rights reserved.