| smbhax [sys=SNES; cat=Beat_em_up; reg=J] |
| | | | J version of Super Double Dragon, came out same month but has some fixes & additions over the US version, most notably difficulty select and a big boss room beyond the SNES's end room. |
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| | | https://gamehacking.org/game/44235?game=44235 Infinite Lives: C2A9-0FD0 Holding a shoulder button charges dragon power meter. When full you have powered-up punches-kicks for a while (it also flashes blue/red very rapidly 'pp'). Halfway you have a tatsu flying spin kick. Press w/ punch for a spin punch, w/ kick for jump spin kick. '''pppp'''' ( https://gamefaqs.gamespot.com/snes/588728-super-double-dragon/faqs/52231 ) |
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| | | In Mesen, on the (max) HARD difficulty setting, with infinite lives code C2A9-0FD0 1:02 - playthrough 37:00 - sweet can 1:07:00 - SFC-only end stages 1:16:27 - SFC-only boss room 1:30:29 - credits 1:32:09 - wrap! It feels like they were going for a Hong Kong action film intricate martial arts battle type of thing and once in a while there's a kinda cool-looking combo but mostly it comes off as convoluted and slow. And it isn't very fun when the AI decides just to stand there and block for a while. 'p' |
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| | | 4:59 - Return of Double Dragon (Super Famicom) |
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