| smbhax [sys=PS1; cat=Sports; reg=UC] |
| | | Came out in 2000, 2 years after the PC demo--for some reason. But still made by Incredible Technologies, who made the Golden Tee arcade games. And it's weird. There's analog stick controls but the default is digital, and they're super easy, you barely have to time anything. I love it. You can blast putts super-hard into the hole...although maybe not on Hard difficulty. I guess I'll have to try playing on Hard difficult. Hm. 'p' I could swear the colors are pumped up vs the arcade and PC versions. Best of all, since the arcade games as seen in the recent Digital Eclipse compilation--see entry 2039--were clearly designed for 16x10 but had to settle for being squished into 4:3 cabinets--and Digital Eclipse did not let you fix this in the compilation, they just kept them in their squished 4:3!!!--but since we're running this in DuckStation we can just set the emulator to 16x10 aspect and FINALLY, classic Golden Tee (this is still based on GT'97, but they added in a whole second course of three courses--following the arcade pattern of one forest, one water, one desert--and I can't find the names of these courses being used in any other GT game, so I guess they're only in this PS1 version??) IN ART-CORRECT 16x10 aspect ratio!! And with actual pretty much accurate controls. Now if only I could figure where my shot power vanishes to sometimes on those long drives... Oh also speaking of DuckStation tweaks, the copious sprites on 3D landscapes in this game look incredible with DuckStation's internal resolution scaling (I'm doing 5x "for 1080p)--they're hi-res over the low-res other stuff actually it's all over the place and it's great. |
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| | | Manual: "Skill level directly controls the wind velocity, severity of the green slopes, and putting difficulty." On Medium I've been able to blast putts full force into the hole except for one very long-range putt, which skipped over. Can't do it on highest difficulty so I guess I should play on that. ; D |
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| | | In the emulator DuckStation in Windows: 1:40 - video intro 2:46 - controls 11:07 - Woodland Ridge - Club Roulette - Hard 15:25 - 4:3 to 16:10 15:50 - 1x to 5x Internal Resolution 17:06 - 4:3 to 16:9 (then back to 16:10) 22:28 - Pine Creek - Tournament (no difficulty option in this mode) 24:20 - distance fall-off with hook (Pearl Bay, Stroke Play, Hard) 41:11 - Shadow Game 44:37 - Stroke Play - Echo Canyon - Easy A port of the Golden Tee Golf '97 arcade game; the PC version--and its demo, which I played for a recent episode--came out in '98, but this PS1 version, also by the arcade devs themselves, Incredible Technologies, didn't make it out until 2000. But it DID come with double the number of courses (6). (Oh also I noticed after recording that the back of the game case advertises "Exclusive Tournament Mode allows players to unlock special courses and features"; under Tournament mode, the manual says 'The object is to score below the "stroke goal" for each course. If you can beat the course, you will unlock a mirror version that will be playable in other game modes.' 'p' Then it lists the "stroke goals": Pine Creek +2, Ridge E, Red Sands -2, Woodland Ridge -6, Pearl Bay -10, Canyon -15. ''pp'' But anyway in theory you can unlock mirror versions of the 6 courses.) And rather than having to try simulating the arcade machines' trackball control, the default controls here let you use simple button presses to set up your aim, hardly any quick timing required! It's definitely different for any golf game but kinda nice; the puzzle comes in that you still don't have fine horizontal aiming control, so you have to learn how to make small adjustments by hooking the ball. The distance indicator on the mini-map shows the max range of your club WITH bounce--which upon reflection is probably how all golf games do it, hm that would explain why I sometimes "shoot short" into bunkers in other golf games! So yeah I gotta get used to that. ; D It just comes up a lot more here because these fantasy courses love to cut the fairway with water hazards. Any amount of hook or slice or whatever cuts at least maybe 8 or 10% off your range, so you gotta figure that in. The voice-overs are really great, from Jacobsen telling you uh you're the greatest or something, out of the blue, to the whispers as you go for the hole, to the guy with the over-the-top Scottish(?) accent on the flyover description of the hole. Jacobsen's number of random lines seem a bit limited so maybe even him telling you you're the greatest or whatever will get old eventually, I dunno. What's also great here is that the game is in effect running in 16:10 anamorphic widescreen--and the 2D art for the early GT games was clearly created for 16:10, but the games ended up being squished into standard 4:3 arcade cabinets--so if your TV or whatever supports it, you can finally set GT97 to its artist-intended aspect ratio, rather than having to endure it squooshed into 4:3 like in the arcade or in the recent collection by Digital Eclipse. 'p' And of course it's easy to set it to 16:10 in an emulator like DuckStation, which has an option for that aspect ratio. I also like how if you crank up the internal resolution in DuckStation, the tree sprites in the distance, and on the mini-map, get super-detailed. = D I thought maybe I'd play on Hard since on Easy or Medium the putting is way too easy--you can just blast full-force straight into the hole, pretty much--but on Hard you get no distance indicator during your swing, which kinda spoils it, especially for putting. 'p' And the wind gets ridiculous. So I guess I'll probably just let it stay on Medium. It's not the best-playing golf game, it's true; the kinda crude control, while maybe more to my liking than simulated trackballs, is still pretty limited, and for that matter so is the terrain. But finally in its proper aspect ratio, and with controls that don't force you to pretend you're using a trackball, the game is kind of different and weird enough to have a certain charm. ... I think. I mean, I was running a little dry there by the end. (Oh, no pun intended, but I WAS on one of the desert courses there and I don't really like how those look, I with Incredible Technologies hadn't felt the need to make them 1/3rd of the courses in every game. 'p') We'll see how long it takes for me to be tempted back to play through a course. 'p' Wait I was typing my handle out each time and it was still just showing "Golfer 1" in the upper right corner? Sheesh. ; P |
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| | | I'm selling mine: https://www.ebay.com/itm/147536473731 Peter Jacobsen's Golden Tee Golf PS1 PlayStation 1 US Seller Tested, Working This is the game "Peter Jacobsen's Golden Tee Golf" for the PlayStation 1 ("PS1") game console. Slight wear, with writing on the back of the manual and rental store stickers on top of the disc. I tested the disc and it played with no problems. If the winning bid is $80 or more I will upgrade the shipping to USPS Priority Mail at no additional charge. Bids on this item do NOT require a payment method. |
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| | | | Sold! For $2.25 before shipping. |
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