| smbhax [sys=SAT; cat=Fighting; reg=UC] |
| | | Bitmaps appear to have been designed for 1:1 PAR; game runs 320x224, so for Mednafen: ss.correct_aspect 0 ss.xscale 3 ss.xscalefs 4.828 ss.yscalefs 4.828 ~ ~ ~ Has a debug mode: https://www.segasaturnshiro.com/2025/03/26/under-the-microscope-battle-monsters/ "At the title screen, press Up, Down, Left, Right, Start." Or Action replay 360369af 0001 Can play the four bosses -- set 13 through 16 in the 1P or 2P character selectors. |
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| | | | Developer Scarab later did the Dreamcast port of Fighting Vipers 2--see entry 1803. |
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| | | NORMAL difficulty in Mednafen 0:00 - Developer: Scarab 6:57 - Option 54:21 - catch a wizard 1:03:36 - carnivorous plant fatality 1:13:41 - off-corner juggle KO 1:18:08 - boss 1:40:43 - ending (strobe cut) & credits 1:44:15 - ending (ff, minimal strobe) Got a little better once I remembered the FAQ likened Frankenstein "Deathmask" to Street Fighter Zangief, and I tried some Zangief-like 360-style throw move stuff. (I'm also terrible with Zangief. ; D) List of games by developer Scarab: https://gamefaqs.gamespot.com/games/company/72521-scarab Very brief history of Scarab: https://www.mobygames.com/company/15163/scarab/ Another history, mentioning later name change to Feelplus: https://en.wikipedia.org/wiki/Feelplus Battle Monsters FAQ: https://gamefaqs.gamespot.com/saturn/196717-battle-monsters/faqs/26308 |
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