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Battle Monsters
  SATFightingJ  
  opened by smbhax at 19:12:07 05/21/26  
  last modified by smbhax at 17:41:13 06/07/26  
  smbhax [sys=SAT; cat=Fighting; reg=UC]
           
Bitmaps appear to have been designed for 1:1 PAR; game runs 320x224, so for Mednafen:
 
ss.correct_aspect 0
ss.xscale 3
ss.xscalefs 4.828
ss.yscalefs 4.828
 
~ ~ ~
 
Has a debug mode:
 
https://www.segasaturnshiro.com/2025/03/26/under-the-microscope-battle-monsters/
 
"At the title screen, press Up, Down, Left, Right, Start."
 
Or
 
Action replay 360369af 0001
 
Can play the four bosses -- set 13 through 16 in the 1P or 2P character selectors.
 
  smbhax 00:40:11 06/07/26
           
Developer Scarab later did the Dreamcast port of Fighting Vipers 2--see entry 1803.
 
  smbhax 17:33:49 06/07/26
           

 
NORMAL difficulty in Mednafen
 
0:00 - Developer: Scarab
6:57 - Option
54:21 - catch a wizard
1:03:36 - carnivorous plant fatality
1:13:41 - off-corner juggle KO
1:18:08 - boss
1:40:43 - ending (strobe cut) & credits
1:44:15 - ending (ff, minimal strobe)
 
Got a little better once I remembered the FAQ likened Frankenstein "Deathmask" to Street Fighter Zangief, and I tried some Zangief-like 360-style throw move stuff. (I'm also terrible with Zangief. ; D)
 
List of games by developer Scarab: https://gamefaqs.gamespot.com/games/company/72521-scarab
 
Very brief history of Scarab: https://www.mobygames.com/company/15163/scarab/
 
Another history, mentioning later name change to Feelplus: https://en.wikipedia.org/wiki/Feelplus
 
Battle Monsters FAQ: https://gamefaqs.gamespot.com/saturn/196717-battle-monsters/faqs/26308
    
 
references:
· Fighting Vipers 2 (DC)

 
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