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Street Fighter Anniversary Collection
  PS2FightingUC  
  opened by smbhax at 14:22:25 10/24/04  
  last modified by smbhax at 17:47:32 03/22/26  
  smbhax [sys=PS2; cat=Fighting; reg=NA]
           
Reference added: 679
  "Super Street Fighter II Turbo DC and PS2 ports."
 
A bargain of a collection if you don't already have the DC versions of Super Street Fighter II X (see entry 679) and Street Fighter III: Third Strike. I already have them, and I prefer them for their VGA support and SSFIIX's hidden menus, but I've played a friend's copy of this briefly in Vs so I may as well say something about it.
 
The video is really blurry, even on PS2 component output. I think they may have made it output in high-res, then get scaled down automatically by the non-progessive output for some cheap anti-aliasing. Well, I think that stinks.
 
Skip as quickly as possible past the stupid blurry intro video. Ugh, I'm guessing that wasn't in the Japanese version. Did the US version also come with the Japanese SFII version's combo vids? I didn't check, but reading reviews it doesn't look like it. But I read that it does come with the animated movie, for whatever that's worth (clips of which can be seen in the PS1's "Street Fighter II Movie" if you're really desperate (see entry 268).
 
SFII is kind of a scrambled version like the DC's Vampire Chronicle: here, when you select a character, you pick if you want the Super, Turbo, Normal, Hyper, etc or whatever version of that character. Now, some versions have better moves than others, so this is also a potential handicap, and like Vampire Chronicle you're kind of left with the impression of having played a blended mixed-up thing rather than a cohesive game. Still, I suppose it is nice to be able to have the various versions fight each other, though I'm not really hardcore enough to appreciate the differences (I just choose the first one where Cammy was available, mostly).
 
Otherwise the games seem to play as expected, blurriness aside, so hurrah.
 
  smbhax 12:11:43 01/25/19
           
 
  smbhax 16:57:13 09/28/19
           
The 3rd Strike here is the Dreamcast version (see entry 1357), with its extensive modes and options--except there's no 240p display mode; instead the game runs only in 480i, and has some pretty janky jaggies, with an optional smoothing filter to make them look kind of cartoonish.
 
It does have an additional Extra Options menu toggle that I appreciate though: you can turn off the car smashing and basketball parrying bonus games that interrupt Arcade Mode. ; )

It also has 1 to 2 frames less input lag (4 vs 5 or 6, by my count) than the Dreamcast version.

Oddly, on my set-up at least, the video is slightly too wide by default--but you can correct this by using the screen adjustment menu option thing to widen to the max, which just happens (hm) to be the correct 4:3 ratio:
 
 
  smbhax 19:18:41 11/07/20
           

 
3rd Strike, and specifically the version here, has become my chill-out game: just cue up some Ryu vs CPU Ken in the VERSUS mode, set them in Akuma's lovely dark green forested giant moon stage under the watchful red gaze of a perched owl, maybe turn off flashy stuff like the super meter, supers, and EX moves, ready your unlocked 2nd Impact character colors, and just have a good ol' Street Fighting time. ^_^
 
  smbhax 16:24:52 01/08/23
           
Whoops earlier talking about the default aspect ration being too wide, I should have said you can use the display options to "narrow it to the max" (94%) to get the correct 4:3 arcade aspect ratio, not "widen." 'p'
 
  smbhax 18:43:46 01/13/23
           

 
Poorly executed Ryu uppercuts vs Vs CPU maximum difficulty (8/8 stars) Hugo & Ken Street Fighter III: 3rd Strike (in Street Fighter Anniversary Collection on PS2).
 
CPU so silly 'p'
 
Just don't do it on their wake up (some) or when out of range. Like I did a lot. = p
 
  smbhax 21:30:33 09/08/23
           
VERSUS is grayed-out on the 3rd Strike main menu until a second controller is plugged in, even if 2P is set to CPU in Options--and the game still makes you use the second controller to pick the 2P character. : P
 
  smbhax 21:23:02 09/16/23
           
In Hyper, you can pick between an Arrange version of the soundtrack--I think it was Wikipedia that said this was from the FM Towns and 3DO versions or something--or the CPS1 or CPS2 soundtracks.
 
  smbhax 22:35:29 09/16/23
           
Download added: 02_title.jpg (63494 bytes)
  "Title screen of Hyper"
 

 
I'm not sure who needed to play the various versions of the characters from all the versions of Street Fighter II against each other, but you can do that here in Hyper Street Fighter II: The Anniversary Edition. = P Except the CPU only ever plays as the ST versions. : PP
 
Also, the difficulty setting actually works, rather than just being super duper hard all the time like the US arcade version. And if you set it to Hardest difficulty (8th), it emulates the ridiculous US arcade version and kills you hard right from the first match, so you can still get that arcade-perfectness if you so desire!
 
Graphics are blurry 480i. : P
 
The Arrange soundtrack isn't really my thing, but you can switch it to the "CPS I" or "CPS II" soundtracks instead.
 
  smbhax 22:40:27 09/16/23
           
Hyper has a Training Mode. The Gallery Mode doesn't actually have pictures; you can play music from Arrange/CPS I/CPS II, watch the opening movie or credits from any of the versions, or watch a low-res, edited (apparently) version of the animated SFII movie.
 
  smbhax 23:18:56 03/21/26
           
This is the US version, but have to set to (J) TURBO 3 to get correct ST default speed (US ST TURBO 2 equivalent).
 
  smbhax 23:21:33 03/21/26
           
And have to set speed separately in training mode options. ; PPP
 
  smbhax 23:43:52 03/21/26
           
Got things backwards up there for the aspect ratio: the default 100% is too wide; you narrow it by reducing to the min 94%.
 
BUT
 
In PCSX2, 3rd Strike runs at correct 4:3 aspect at the game default 100% screen width game option setting, so there's no need to adjust it. I suppose PCSX2 is doing its own correction here or something?
 
  smbhax 17:47:32 03/22/26
           

 
Very roughly measuring input delay, for my particular hardware set-up, in 3 versions of "Hyper Street Fighter II: The Anniversary Edition": in Capcom Arcade 2nd Stadium--Steam version on PC, with double buffering, & vsync off; in MAME, with the Hyper Street Fighter II ROM from the Steam version of Capcom Fighting Collection; and in the emulator PSCX2, with the PS2 version of Hyper Street Fighter II and the PS2 version of Street Fighter III: 3rd Strike, both from the PS2 collection "Street Fighter Anniversary Collection." It's 60 fps cell phone footage of me using my Hori Real Arcade Pro 2017 edition PS3/PS4 arcade stick on my mid-range gaming laptop, a "Sager NP6858CQ 15.6-Inch Thin Bezel FHD 144Hz Gaming Laptop, Intel i7-10750H, GTX 1660Ti 6GB, 16GB RAM, 1TB NVMe SSD" bought in summer 2020, outputting to a 60 Hz 1080p Asus 5ms monitor.
 
0:00 - Capcom Arcade 2nd Stadium
3:18 - CA2S ~ 3 frames
4:17 - CFC HSF2 ROM in MAME 0.130
5:46 - MAME ~ 5 frames
6:46 - PS2 HSF2 SFAC in PCSX2
9:33 - PCSX2 ~ 5 frames
14:27 - 3rd Strike SFAC in PCSX2
21:46 - 3S PCSX2 ~ 4 frames
 
MAME 0.130 is ancient but it's the most recent MAME I could get to run the HSF2 ROM extracted from Capcom Fighting Collection.
 
These instances of HSF2 were up against the Steam version of Capcom Fighting Collection, where HSF2 just scored a stunning mere 1 FRAME of input lag on my set-up: https://youtu.be/at2eOxRwaac
 
That edged out the slightly less stable, screen-bordered, jankily aliased 1 frame input delay of Dreamcast's Super Street Fighter II X for Matching Service when run in the emulator Flycast: https://youtu.be/mITomUUGibU
 
My notes https://smbhax.com/cgi-bin/gdb/n.pl?c=680 say a quick test I did of delay for Street Fighter Anniversary Collection's 3rd Strike in 2019 measured very roughly 4 frames of lag on the actual PS2 hardware I had at the time--which was better than the 5 to 6 frames I was getting in 3rd Strike on an actual Dreamcast.
 
So yeah I get about the same delay in PCSX2 that I do on actual hardware--and none of these game close to the 1 frame delay in CFC. Worth noting I suppose that the Capcom Arcade Stadium compilations are supposedly Capcom's RE Engine running on top of MAME, but it would have to be a far more modern version of MAME than this ol' version 0.130 I had to resort to here. ; )
 
The default arranged soundtrack in PS2 HSF2 is from the FM Towns (Japanese computer) version of Super Street Fighter II.
    
 
references:
· Capcom Fighting Collection (PC)
· Fighting EX Layer (PS4)
· Fighting Street (PCCD)
· Street Fighter 30th Anniversary Collection (PS4)
· Street Fighter Alpha 3 Max (PSP)
· Street Fighter Alpha 3: Saikyo Dojo (DC)
· Street Fighter Collection (PS1)
· Street Fighter Collection 2 (PS1)
· Street Fighter III: 3rd Strike (PCB)
· Street Fighter III: 3rd Strike Online Edition (PS3)
· Street Fighter II Movie (PS1)
· Street Fighter IV (PS3)
· Street Fighter Zero 3 (PS1)
· Super Street Fighter II Turbo HD Remix (PS3)
· Super Street Fighter II X for Matching Service (DC)
· Vampire: Darkstalkers Collection (PS2)

 
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