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Supermassive Black Hole A*, or simply A* (pronounced "A star"), tells stories of a human civilization at the center of the Milky Way galaxy: an area of space dominated by a gigantic black hole, where energy is abundant and life is cheap. How humans got there, and how they survive, remains to be seen.
 
A* comics arrive daily Monday through Friday--usually more than once per day, since I'm impatient and upload them pretty much as fast as I can draw them.
 
In case you're wondering, yes, there really *is* a supermassive black hole at the center of our galaxy: Sagittarius A*, so named by scientific observers because it appears as the brightest part of a high energy radio source, denominated "A," located in the constellation Sagittarius when viewed from Earth. Sgr A*, the center of the Milky Way galaxy, about 26,000 light years from Earth, is roughly 4,000,000 times as massive as the Sun.
 
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I'm Ben Chamberlain, the guy who makes A* and a few other comics on this site. If you need to contact me, you can do so through the site's forum, accessible from the link in the upper right-hand corner of this page. My forum handle is "BC," the only one shown in red. You can also reach me by private message on popular networking sites such as Blogger, deviantART, and Facebook; check the bottom of the page for the full list and links.
 
Before A*, I knocked around the web for a while on various projects, including a web design startup run for a couple years with an old school chum, and various media review collections: a fan site for the video game "Outlaws," and little sites made for my own amusement covering things like movies, books, the script of the hilarious space shooter "Explosion Invincible Bangai-O" (set around the planet "Dan Star"), and video games in general. I worked in the video game industry for ten years, starting at Monolith Productions and ending up, under the handle "Rarebit," as the sole remaining designer on a story-driven massively multiplayer game called "The Matrix Online."
 
It was during my time on that project that I began making animated cinematics, the first two of which are still hosted here and here. These and A* are drawn in a curious process I came up with while in the Art & Design program at the University of Chicago, where I began--on an ancient computer known as an Amiga, in an equally ancient program known as ImageFX--drawing using the "lasso" tool as digital corollary to the spontaneity and freedom of painting in oils. In these decadent modern times where lasso tools are less fully featured, I draw A* on a PC in my favorite obsolete version of Photoshop, number 4, using a Wacom Intuos3 6x8 tablet.

 
 
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