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  More room, more SharpeningDec 03, 2015 2:35 AM PST | url
 
Added 1 new A* page:I hadn't really realized it had been this long, but the last time we saw this room—rather central to Selenis' plans—was way back in episode 12! Now it's in color!
 
I spent way too long today fretting over sharpness settings, but you may notice that the last three pages now (I stealth updated 'em today) are sharper than earlier pages. I'll start going through and sharpening up the other watercolor pages—all the way back to episode 22, page 92, which is when I first started outputting them at natural values, rather than cranking the contrast way up in Photoshop first—this weekend.
 
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(Obsessive technical notes! : p I'm using Photoshop's "Sharpen More" now—with Fade 88% to take the severe edge off—whereas before I was using plain Sharpen. The ancient Photoshop 4 I have doesn't do batch processes; I imported my comic image exporting macros into Photoshop CS2 (ancient in its own right now, but much less so than Photoshop 4!) in the hopes of using it to batch the re-sharpening process so I wouldn't have to do it all manually, but darned if the results I get out of CS2 aren't 10% larger in jpg file size, with no benefit to image fidelity—and the usually trusty IrfanView image utility is even worse when it comes to saving jpgs! So I guess I'll be doing it image-by-image myself. : P
 
I don't have fond memories of the last time I did that, two episodes ago, and I see from my notes then that I had started using Sharpen More + Fade 80%, but then decided that was "too hard on the eyes," and resolved to use plain Sharpen (I had been using an even weaker 50% Unsharp Mask up to that point) and just paint in more contrasty paints instead. Well, apparently I haven't managed that. :p Since going to heavy watercolor I've been paranoid about the rough-ish texture of the paper muddling up the scanned images, which I think it a big part of why I've held off on strong sharpening up to now, since sharpening brings out the texture, but that part of it doesn't seem to bother me anymore; guess I've gotten used to it. Heck, some all-digitally made comics go to some efforts to inject simulated textures into their colors, so maybe I might as well make the most of my natural textures. : o)
 
 
 
 
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