A bit more FX work today. I ended up animating liquid droplets floating through zero-grav twice, each in a different way. The first time, I used Photoshop to copy and scale the droplet sprites as they "recede" from the viewer in simulated perspective:
This gives a nice clean look, and preserved the tiny outline of the small droplets. The second shot was zoomed in closer, and I wanted to see if I could get more of a fluid look to them by drawing them individually in each frame, gradually drawing them smaller and smaller to give the illusion of receding into the background again:
Which worked pretty well! Big wobbly droplets are fun, and they were actually somewhat quicker to do, I think.
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